chris: (crisis)
Yesterday and today saw the eleventh and, alas, final Now Play This games festival at Somerset House in London. I've always found them to be better than merely good; some landed for me better than others, and happily this one - while probably a little smaller than most of its predecessors - was top-tier, by my sense of taste. Not every game at every event has been a hit, but in terms of fun ideas and people, this was a regular highlight of the calendar, and I'm prepared to forgive a lot more misses than there ever were for the odd big hit.

This year, over the course of an evening and an afternoon, I enjoyed two video-game-derived musical performances, clapped along vigorously to one, played movement games in front of a crowd, listened to some talks, caught up with two old friends, met some splendid new ones, made a tiny 'zine in ten minutes flat, devised a silly game, playtested other people's games and read three books.

Three books in a weekend is probably as many, or more, books than I have read in three years, but these were books with descriptions of (and often rules for) games. Some people love reading cookbooks for the recipes, I love reading party game books in very much the same way, because of the way they fire my imagination. I'm glad to see that publishers still produce them, from time to time, and the ones of the 2020s are just what you'd hope for from them. Often the games are familiar, but the descriptions and the context in which they're presented are ever more relevant and just as delightful.

In that tradition, and in keeping with this year's festival's theme of folk games, I commend my barely-playtested party game to the world. My interpretation of it is released under creative Commons 4 BY-SA, so share, remix and enjoy. (I am not aware of it having been published and played elsewhere but very probably it has.)




The walk of PERIL

Folksonomy tags: co-operative, indoor/outdoor, easy, walking, counting, guessing, OK for adults and kids aged probably about 5+, party, about 2 minutes to learn and about 5 minutes per round to play, playable by as few as 2 but probably most fun for about 5-10, good-naturedly stoopid.

This game is played by a group, who win or lose together. One player is selected as the walker. The other players agree among themselves on a lucky number without letting the walker know. (This should be a natural number, probably between 5 and about 15.) The other players should then agree among themselves on an unlucky number, again without letting the walker know. This unlucky number should be either two higher or two lower than the lucky number. (Hard mode: one higher or one lower. Easy mode: three higher or three lower.)

Once the lucky and unlucky numbers have been decided, the group then communally agree upon a location to which the walker should walk. The walker will walk to that location, using large steps, small steps or dance steps as the spirit moves them, by a reasonably reasonable route of their choice. Everyone should count the steps taken along the way out loud.

Again without telling the walker what the lucky and unlucky numbers are, the number of steps taken is compared to these lucky and unlucky numbers. If the number of steps taken is the lucky number, everybody wins! If the number of steps taken is the unlucky number, everybody loses. If the number of steps taken is neither lucky or unlucky, the group communally decide on a different location and the next walk is taken from the ending-point of the previous one.

Once the group have either won or lost, pick another walker and another pair of lucky and unlucky numbers and try to win again. Repeat until everyone has had a turn as walker and/or the novelty has worn off.




My memories of Now Play This will be very fond. I always enjoyed reading and thinking about Come Out And Play, Hide and Seek, The Sandpit and other such festivals, almost always from afar; Now Play This was the one where I happened to be in the right place at the right time. These things do tend to chew up and spit out their organisers over time, at least in this capitalist world, but the demand for them is surely growing rather than fading. Many thanks and much love to everyone involved with Now Play This over the years.

Only very recently did I learn of the existence of the brilliant-sounding Strange Games Festival, the format of which is a cross between a games con and a camping festival. It's not really talked about in the board game convention circles I frequent, but it probably fits the description; maybe it's a bit more RPG-ish and a bit more social-deduction-game-ish to be exactly the same crowd, but as is so often the case, the most interesting developments are the ones at the margins, crossing over and picking the good parts out of other related endeavours. The camping festival part may be off-putting for many, and frankly it isn't a big plus for me, but I did enjoy EMF so perhaps it's worth considering for future years.

Part of what Now Play This offers, that I don't get so much elsewhere, is that when I'm with my friends and playing games, we tend to be drawn to playing pre-defined games. Even among game-playing folk, there's a lot more playing games than there is just play... specifically, spontaneous, undirected play. They absolutely both have their places, but I have a suspicion that my diet is a little heavier on one and a little lighter on the other than I might quite like.

This helps me refine my thoughts about what, if anything, I might want to do to celebrate my big birthday this year; it's only a bit trickier in that play party is a bit of a, well, reserved term with... specific implications and connotations. (Not negative ones at all, I hasten to add, but it seems to me there is likely to be wisdom in the saying "don't try to make your friends into swingers, try to make the swingers your friends".)

One other unrelated but innocent question that Now Play This inspired in me. I thought I knew how music notation works. Specifically, I thought I knew how music notation works with triplet notes. However, one thing I don't know (and haven't been able to find in a quick search) is how rests work in triplets. Imagine you want something that would effectively be quaver quaver quaver-rest quaver quaver quaver-rest in 6/8 time, but in a piece written and played in 4/4 time. How would you notate that? (Crikey, even trying to describe that in text isn't immediately clear!)
chris: (crisis)
Tonight I went to a R&D/workshop performance of Terraforming Mars by the Ludens Theatre Company. Noting that they refer to it as a show, but also noting the first word in the company names, I treated it as a game, and a very fine one; it's very firmly in the conversation for the most-enjoyed game I've played all year, and probably actually the leader in the clubhouse, even despite some firm competition. (The Initiative campaign board game, Bridge Command and Phil Hannay's latest Manorcon puzzle hunt spring to mind.)

Thinking a little harder, I'm not sure to what extent I was attracted to this show in particular, and to what extent I was attracted to a format that I had long (literally decades) known about but hadn't actually experienced before. I would regard it as having been a small example of a megagame, perhaps a "chamber megagame" or perhaps fitting in to the rather intuitive definition of a kilogame. As is the case with most megagames, the game was played in teams; as is the case with many megagames, there were board game or war game elements in something that was essentially a very light LARP - with the lightness referring to the way that players joined sub-teams performing specific jobs within a scenario rather than devising and playing their own characters. It was played co-operatively within teams, but whether the teams would co-operate with each other or not was left up to us.

It was simultaneously played by two teams, each of perhaps fifteen or twenty, each in their own room. There were six (?) actors/referees/facilitators/NPCs, of which we normally had two in our room and the others floating through or communicating with us from another room. The show lasted two and a half hours, incorporating a break of about fifteen minutes halfway through. I hope that the Ludens theatre company finds further opportunities to stage the show; I would recommend following the company for further developments and if the principle appeals then I would wholeheartedly recommend giving the show a try if you get the chance. If you're someone who believes in trying to go in unspoiled, let's leave it at that.

But if you're interested in learning a little more... )
chris: A birthday cake in the shape of a slightly cartoon-like panda (panda!cake)
...I say cuchi-cuchi too!

Twenty years ago, on my first trip to Boston to see Emerson while we were still long-distance, on the day after his birthday we went to see the Blue Man Group. (I wrote about it at the time, and used the same gag. Good, good.) They're a performance art troupe of three mute blue-painted individuals, this time accompanied by a somewhat more human-looking female multi-instrumentalist known as the Rockstar. There is a great deal of drumming on distinctive, often somewhat improvised and/or industrial, percussion, there's a fair bit of dancing, a handful of short videos while the set is being changed and plenty of silly physical comedy, much of which involves audience members co-opted with an assumption of consent, but the atmosphere is very sympathetic towards participants throughout.

Many of the highlights of the show decades ago remain highlights today. A lot of the drumming remains as do some of the most impressive physical stunts. Much of the rest has changed, keeping up with the times somewhat, and there was even a little local humour, for the show was in town only for a week as it tours five British cities plus Paris, playing 1-2 shows a day for five days before moving on. Seven cities, I believe, have permanent productions aside from the shows on the road. I'm pretty strongly convinced that the touring productions are inherently a little more tame, somehow, not least as you can't customise a theatre for a week to nearly the same extent that you can when you're going to be staying there for longer; if you have the choice, I'd recommend the permanent production over a touring show.

If you know anything else about the Blue Man Group, it may well be that they are famous not just for their drumming but for drumming on drums covered with liquid paint that splashes dramatically. To this end, they provide the front few rows of the audience with plastic ponchos to wear to protect their clothes. In practice, I can confirm that (at least in the touring version of the show) they weren't really necessary, save for a few seconds of a water hose being gently fired into the front row.

I'd long held an ambition to go back and see the Blue Man Group again some day, ideally sitting in this poncho section. When I saw an advert for the tour on a poster in an Underground station, I decided to have a look... and found that the London Palladium shows had a smattering of tickets going. One of the shows had a single seat in, more or less, the centre of the front row of the stalls. I took this as a sign that it was meant to be and booked the seat.

The approach I took to the show was... an unconventional one. I knew to expect the poncho, but decided to eschew it. Additionally, I decided to purchase some white (well, cream) jeans and a brand new white shirt, on which I painted the words "PAINT ME" in fabric paint. I was very hopeful that the shirts might get... decorated as evidence of the splattering paint. On balance, this was a rather self-centred move, putting it as kindly towards myself as I possibly could - very occasionally you'd see video footage of parts of the audience from the performers' perspective, and you could see the whole of the front few rows in identical blue ponchos except for me looking Very Very White and sticking out clearly. I don't think I spoiled anyone's experience, but I may have damaged the aesthetic.

The show was a lot of fun. As discussed, the ponchos were very much surplus to requirements, with only really one audience member getting particularly painty - someone is pulled out from the audience, dressed in a white boiler suit and a welding mask, then painted thoroughly blue (and their outline spray-painted pink). Maybe they're a stooge, maybe the backstage footage is another video rather than being as live as it purports, maybe it's for real. Along with a guy next to me who I had never previously met, at one point we were gestured to stand up and dance (from in front of our seats, rather than on the stage) in a few specific and ridiculous fashions for ten seconds or so, then swap seats with each other in order to set up a bigger-scale gag a bit later. Partly because we were doing so with our backs to the audience, partly because of the atmosphere, this was a very easy and enjoyable way to play along.

The only other way in which I might have inadvertently stood out was at the very end. The whole of the audience were invited to stand to dance and applaud, then the lights went down. We called for an encore and received one, but it turns out that when the lights went down, most of the audience decided to sit down. I didn't realise this and was still standing when the Blue Men came back out for their encore, not realising this for, I don't know, maybe twenty seconds after at least some of the lights went back up. Hopefully my front-and-centre position won't have blocked anyone's view - seems unlikely in context.

The highlight, and it was a tiny little thing, was that at one break between scenes just before the applause, while the lights were down but we were standing, a Blue Man came to the front of the stage and quickly and silently gave me a delightful double handprint on my shirt. This was masterfully handled - it must have been clear to them that I had wanted this, with my shirt explicitly inviting them to paint me - and yet they found a way to give it to me without drawing attention to me or spoiling anybody else's experience. What absolute pros and what a perfect souvenir.

Four and a half stars out of five, of which half a star was for the double handprint. You'd probably enjoy it just as much as you'd expect you would, or wouldn't. Looking forward, already, to doing it all again in another twenty years' time.

Pics or it didn't happen... )
chris: (power)
From Thursday 30th May up until early Monday 3rd June, I did something quite out of character for me: for the first time, I attended Electromagnetic Field (hereafter EMF) held at Eastnor Deer Park, about half-way between Hereford and Cheltenham in the West-South-West Sort Of Midlands. It was probably the single most crazy-in-a-good-way thing I've done for a few years. I'd been aware of EMF for a few years and had watched more than a few of the videos of talks from previous events. When it turned out that a friend of Emerson's had been to the 2022 edition, that pushed me over to deciding to actually go this year. I'm pretty damn sure it was an excellent decision to do so. A blow-by-blow would be not just self-indulgent but probably actually unhelpful, so I'll try to condense into bullet point lists where it could be useful and use prose as required for the more discursive parts.

"Electromagnetic Field is a non-profit camping festival for those with an inquisitive mind or an interest in making things: hackers, artists, geeks, crafters, scientists, and engineers. A temporary town of nearly three thousand like-minded people enjoying a long weekend of talks, performances, and workshops on everything from blacksmithing to biometrics, chiptunes to computer security, high altitude ballooning to lockpicking, origami to democracy, and online privacy to knitting. ((...)) Imagine a camping festival with a power grid and high-speed internet access; a temporary village of geeks, crafters, and technology enthusiasts that's lit up by night, and buzzing with activity during the day."

Two of my favourite adjectives are nice-mad and geekycool. You won't find them in dictionaries, but I expect their meanings are pretty intuitive, and it should be clear that I use them both as high praise. EMF, and its attendees, scored extremely highly on both fronts. A few thousand words about a remarkable long weekend. )

Promise?

May. 14th, 2023 02:09 pm
chris: (kittens)
If you were to line up all the 47-year-olds in the world by order of how important music is to them, so you might have people who make a living for it and search it out constantly at one end, and perhaps who are genuinely completely neutral about it at the other, I suspect I would be much closer to the neutral end than the essential end. At a guess, I reckon I might be something like 20% or 25% of the way along the line. My neutrality is not profoundly pronounced; I know what I like, and like many people, it's music that reminds me of feeling young, noting that I got most of my music influence from the (mostly video) games I was playing or the TV I was watching, rather than being from listening to music played for music's sake on the radio. This doesn't mean that it has to come from the '80s or early '90s, but that's the mood I often look for.

If you were to line up all the 47-year-olds in the Eurovision Song Contest broadcasting area by order of how important music is to them, I reckon I'd be rather further from the neutral end of the line - maybe 60% of the way along, noting that the people at the non-neutral end of the line are really, really into it. Eurovision is still a minority interest - the 2020 Grand Final was estimated as getting a 23% share of TV viewers - but just about everything's a minority interest, and Eurovision is a much bigger one than most. My fandom is to the degree of "I'll probably tune in for the Grand Final if I remember".

Putting the above together, along with everything else you might know about me, it'll probably come as no surprise that I'm into Eurovision for the numbers rather than for the music, and Eurovision has always been deeply numeric as a result of its scoring system, with the (mostly moderately slight) variations in the scoring from one year to the next keeping things interesting on a macro- scale as well as a micro- one. It's fairly rare for any of the songs in the show to stick with me, and often it's songs associated with Eurovision rather than directly from it that stick. I have decidedly mixed but mostly positive feelings about Netflix's Fire Saga, but the Song-Along is joyful and I have watched it dozens of times, and one of the things I'm hoping for from a return to spoiler for last night's winner, just in case you don't know. )

So it's fairly rare for any of the Eurovision songs to grab me. I don't mind at all when a song tries to be jokey, and Wadde Hadde Dudde Da? still pops up as a punchline in my life somewhere once or twice a year. Among the other non-obvious hits, in the very early days of my LiveJournal I was smitten with Hello From Mars from 2003. There may have been others, but they don't immediately jump out at me.

So imagine my surprise when something hit home for me last night, and something fairly unlikely based on everything I've said above, to the point where I've listened to it at least six or eight times since the event. I was listening more than watching, and the staging of the live performance is not particularly special, so I'll instead link to the official video, with a shiny alert that I would recommend against it for the particularly photosensitive: Promise by Voyager, representing Australia, or at least the broadcaster SBS who selected them. I love it; I'm not entirely sure why, but here are the reasons that I've been able to discern, or at least guess at. (Timestamps refer to segments within the video above.)

1. 0:06 - moderate, but attention-grabbing, opening beat.
2. 0:57 - "promise me it's gonna be alright" is a very human, relatable sentiment.
3. 1:03 - the last -oh-oh is killer, though I suspect it's textbook from music theory.
4. 1:23 - "have you ever been alone too much?" - yes, yes, I have, especially over the last four months minus one day.
5. 1:24 - "have you ever prayed for human touch?" - ditto, and the lift on the "touch" is delightful.
6. 1:29 - "have you ever just lost a little part of you to find a little something new?" - absolutely resonant for me at the moment.
7. 1:54 - the drama of a half-second of silence followed by a big drop back in is not a particularly uncommon trick but it's a popular one because it has impact.
8. 2:37 - such a lovely contrast on the electric guitar as the song works up to its big finale.
9. 2:43 - it's a mid-tempo song but the fast keytar segment takes this from very good to great for me by reminding me of '90s demo music as much as anything else.
10. 2.52 - lovely closing chord progression to tie everything up (though probably used for hundreds of years).
11. 2:57 - powerful and surprisingly long-held closing note with a triumphant and jubliant conclusion.

On top of that: they look great, their look really suits the music, especially the variety in hair at both ends of heads, the lead singer sounds less aggressive than he looks, they perform dramatically and energetically in a fashion that suggests they're having a great time, the outdoor segments of the video are somewhere beautiful, the indoor segments are a certain sort of nostalgic high-tech, the whole thing really nails the ending, they're not all-male, the female guitarist adds greatly the effect and just notably shifts her spectacles at 2:20.

What's not to love? Or, at least: if you're me, right here, right now, what's not to love?
chris: A birthday cake in the shape of a slightly cartoon-like panda (panda!cake)
Emerson Milford Dickson's UK memorial service did indeed take place as planned on the afternoon of Saturday 18th March 2023 at Forest School. It was, more or less, everything I wanted it to be; there’s very little within my control that I would change about how it went. I know more people wanted to attend than actually could, due in part to a train strike; other factors like road works didn’t help and the weather before the event wasn’t favourable, though it all dried up by mid-afternoon.

Happily, we were able to stream the event live. If you want to see what happened, I would recommend not watching the live stream but instead watching the high-quality recording instead. That said, it may be more efficient just to read the text of the tribute instead.

The transcript of the intended tribute )

In practice, there were a few infelicities in the reading, but nothing too serious. We couldn’t actually get the Bruce Springsteen excerpt to play, in practice, because the school’s Windows network picked a very inconvenient time to force an upgrade on the machine we had linked up to the audio system.

That said, there was one unexpected event that more than made up for it. Forest School has had a cat wander around its grounds more frequently in recent years; one day, it visited the library, and this was a red letter day about which Emerson tweeted in delight. The very same cat came and visited the room where we were giving the tribute, while were giving it. (There is a photo of the cat curled up next to two 24-packs of Coke that I had brought in, and few things – if any – could have been a more suitable or appropriate blessing.)

Many thanks to all those who came in person, or attended virtually via the livestream, or just sent warm thoughts. Many thanks also to everyone at Forest School who kindly let us use their wonderful facilities and provided a lovely finger buffet, with drinks, after the event.

I regret not having taken more photos of Emerson in his later years, and especially not having recorded more video or audio of him, but this was largely by his choice. That said, I was very grateful to everyone who stayed behind a little after the ceremony for a group photo; behind the group you can see the Forest School cloister and its dining hall. In the photo were... ). There were other attendees who couldn’t stay around for the photo as well.

After the service, there was not only a photo and a buffet, but also a chance to visit the Forest School library and see how it reflected the work done by Emerson and his team. There was also a delightful tribute in the form of a set of puzzles for teams to solve, created by Caroline and Dan. These puzzles are available online for you to try, as are the answers. (The metapuzzle answer is not a dictionary word, but should be very clear from context, especially in light of a recurring theme of the tribute.)

Ever since then, I’ve been doing OK enough, though the grieving is a near-constant process. Days with work are easier for me because they have a clear structure; non-work days are very easily spent rooted to a seat or in bed. There are still plenty of things to do and take care of just by way of estate administration. In the longer term, I have no idea what I’m going to do, but that’s OK; I don’t need to answer that question right away, and I have the rest of my life to find an answer.
chris: (kittens)
I have the very sad duty to announce that my beloved husband Emerson Milford Dickson passed away at some point between midnight and 9am of Sunday 15th January.

Emerson had struggled with his breathing before Christmas. He subsequently had an echocardiogram which confirmed that one of the ventricles of his heart was working very inefficiently, and he was due to see a cardiologist this Friday. Resting over Christmas had helped him feel much better, and there were no real indications that things were wrong other than a vague and fairly moderate feeling of unwellness on Saturday. I'd gone to bed before him on Saturday night, and found his body on the sofa on Sunday morning, which came as a horrible shock. Friends have been taking very good care of me since.

The coroner has decided that a post mortem will be necessary to determine the cause of death; I expect the cause to have been heart-related, and suspect he had fallen asleep on the sofa and passed away as he slept.

Man, it sucks that I seem to only ever sure this journal for death announcements, and I'd been thinking of trying to do a brief State of the Chris a couple of weeks ago, which would have been rather happier. It's possible that I may do some (appropriately trigger-warned) grief journalling as well.
chris: (crisis)
My father has passed away.

No contact for now, please; I choose to assume your best wishes and condolences.

(Edited: the date in the original title was 29th April 2021, despite the message being posted on 28th April 2021, so it looked like a prediction from a day in the future! Clearly I didn't know what day it was under the circumstances, and I had written it down incorrectly elsewhere.)
chris: (crisis)
Here is a simple, free-to-enter game to celebrate the recent turn of the decade.

As I type at 2000 local UK time on 13th January 02020, the following sums of money are worth approximately the same:

GBP 10.00 (10.00 British Pounds)
EUR 11.67 (11.67 Euros)
USD 13.00 (13.00 US Dollars)
AUD 18.82 (18.82 Australian Dollars)
CAD 16.96 (16.96 Canadian Dollars)
INR 919.9 (919.9 Indian Rupees)
AED 47.74 (47.74 Emirati Dirhams)
ZAR 187.2 (187.2 South African Rand)
THB 392.3 (392.3 Thai Baht)
NZD 19.60 (19.60 New Zealand Dollars)

Which three of these are, on average, going to be worth the most on 13th January 02030? You don't have to use just those ten; you can use GBP 10.00 worth of any other reasonably major currency instead, if you prefer, including (but not limited to) Swiss Francs, Japanese Yen, Chinese Yuan Remnimbi, Russian Roubles, CFA Francs and so on.

You name the reasonably major currency, I'll establish the starting value (you don't need to work it out yourself!) and I'll come back and work out the 02030 value in ten years' time. Submissions must be entered within two weeks of me making this post. You don't need any sort of account to play, but do identify yourself so that I can award you a prize in 02030 if you win.

Read more... )
chris: (kittens)
Insomnia last night inspired this game idea; maybe there's something to it, maybe there isn't. I might give it a try next time I'm at a games event.

"The Floor is Lava" mini golf, version 0.01
Remixing and improvement encouraged. Released under CC BY-SA 4.0.

Players: (at a guess) 6-10 at a time, freely subbing in and out between rounds
Duration: three minutes per round, plus 5-10 minutes for setup
Equipment needed: a dedicated area (maybe 20 yards by 10 yards) that's probably outdoors, one golf putter per player, one easily distinguishable golf ball per player, one numbered target per player, three or four pieces of detritus (pizza boxes, buckets, paint cans, car tyres, plant pots, album covers, sheets of newspaper, carpet underlay offcuts... really, anything that can be stood upon and is perhaps 1.5-5 times as large as an adult foot) per player, one timer.

It's not a very prescriptive game in terms of equipment. The putters are presumably picked up second-hand from charity shops for peanuts. In a perfect world the targets might be, say, gateball hoops which come with their own numbers, but croquet hoops or pegs would be almost as good, or tent pegs, or wooden spoons, or whatever you can imagine and distinguish. Similarly, if you end up using other sorts of bats and balls then that's fine as well.

Dot the detritus and targets around the playing area. Ensure that the sequence of targets does not make a simple circle but a path that crosses the area from one side to the next and criss-crosses itself several times. There should be at least one piece of detritus in the way of the straight route from one target to the next. The items of detritus should be sufficiently far apart that the player with the shortest step cannot quite step from one to the next, but not much further than that - just far enough apart that every player has to jump a bit. Once the detritus is down, the extent of the playing area is defined as "anywhere that can be reached while standing on any of the detritus".

Starting position: each player is given their own putter and ball, picks their own numbered target (one player per target), then places the ball at that target and stands on the nearest piece of detritus to that target. When the stopwatch is started, players then attempt to putt their golf balls from one numbered target so that it hits the next one in sequence, then the one after that, and so on, before the time expires. If you reach the highest-numbered target, then your next target is the lowest-numbered one.

Special difficulty: the playing area is lava and players must be standing on detritus at all times; Players who step onto the playing area are disqualified. Additionally, players must move to a different piece of detritus after each shot, so it's more important that you putt your ball to somewhere that you can reach from another piece of detritus than that you actually hit the targets. Also, all players putt and move simultaneously at their own speed.

Victory condition: the game ends after three minutes. The player, or players, who have hit most targets in sequence during that time win that round. Play as many rounds as there is interest, substituting players in and out and/or redistributing the targets and detritus between rounds.

There are some deliberately vague issues left to vary from game to game, or from round to round, as the players see fit. Deliberately putting other players' balls with your putter is cheating, though groups may consider players' balls hitting each other to be part of the fun. (I suppose players can step outside the playing area if they need to - for instance, if their ball gets knocked out of it. Alternatively, you might prefer to disallow that but instead to put some sort of physical boundary rope in place.) I decline to rule whether or not the detritus may be moved while the game is in progress; whatever's more fun goes. This is not intended to be a roughhousing game where you attempt to dislodge your competitors off the detritus into the lava, but if everyone gives enthusiastic informed consent to the thought of it then you go for it.
chris: (crisis)
The first meme to have really caught my imagination for a few years popped up on Twitter the other day.

Originally, Jennifer Scheurle asked: Let’s play the game version of this: Name 5 games that you’d recommend to someone to play to convey you best as a person. Go!

You would have to have a time machine to play mine but here we go:

It's A Crime!
Brian Clough's Football Fortunes
The Cyberdrome Crystal Maze
The DASH 5 puzzle hunt
Liar's Dice

It seems to be implied that you're meant to just leave it at the five titles, but the really interesting part is *why*, especially as I've chosen a few fairly obscure things. )
chris: (mso)
Between 2005 and 2010, I made a habit of making one post each year about chess. Now seems like a reasonable time to restart the habit.

The world's number one player is Magnus Carlsen from Norway. (There is no decisive number two.) Magnus is now 25, so thinking of him as a child prodigy is a little out-of-date. Carlsen won the World Championship in 2013, defeating six-year titleholder Vishy Anand of India; Anand won the Candidates Tournament in 2014 to earn a rematch and Carlsen beat him a second time. Carlsen is currently defending his world championship title against Sergey Karjakin, another former prodigy of comparative vintage; their stars shone brightly during their mid- and late teenage years, representing the current generation of talent. The first two games of the twelve in the match were both drawn; the third game is in progress, taking place through the afternoon and early evening in New York, and Magnus is trying to press a very slight advantage into a possible win. (Edited the next day: due to slight inaccuracies in the sixth hour of play, it was a draw as well. Games four to six, completed while I wrote this slowly, also proved drawn.)

British chess has not notably kicked on in the past few years. Michael Adams had a fantastic result at a very strong tournament in Dortmund in 2013 but is gently falling from being a firm top-ten player to being a fringe top-twenty player; Nigel Short is the oldest player in the top 100 at age 51. David Howell briefly represented the generation after (well, half a generation after, being 16 years younger than Adams) in the top forty, but has since faded; there are no British players in the top 100 juniors list. The British Isles' 4NCL has got larger but it's been a while since there's been a team to seriously challenge Guildford for the title.

The London Chess Challenge has been one of the very strongest tournaments in the world in the last couple of years, being part of a small Grand Chess Tour circuit along with a counterpart similarly strong event in St. Louis. Chess in St. Louis is hugely strong thanks to benefactor Rex Sinquefield, who was even able to drag Garry Kasparov briefly out of retirement for a blitz chess tournament in April; Kasparov remained competitive against opponents roughly half his age.

I've long been fascinated by the online United States Chess League from the perspective of sport organisation, both considering chess as an e-sport and considering a mind sport as a spectator sport, or at least a sport that might develop a following. Over the course of eleven seasons, from 2005 to 2015, it grew from eight teams to twenty. It has long been an initiative very much in the image of its commissioner, IM Greg Shahade, though not without very considerable assistance from Arun Sharma and others. Greg has a blog worth reading; a recurring theme is calling out sexism where he sees it, which helps me feel he's on the side of the angels. (Anyone who volunteers to run something starts with a ton of credit in my book, but calling out sexism is more important.) Another recurring theme is the promotion of rapid chess, even at the expense of classic-time-control chess, and this has inspired his latest major change in his online chess league.

The United States Chess League is no more. Instead, starting in January 2017, welcome the Professional Rapid Online Chess League in its place. In practice, it's referred to as the PRO Chess League; this is not quite a GNU's Not Unix recursive acronym, but a little artistic licence for the sake of a really good acronym can only be a good thing.

Read more... )Mind sports e-leagues are a fascination of mine; I have followed the USCL through its existence, I have written about the Learned League quiz phenomenon, I keep an eye on the Pandanet European Go Championship and I wrote about taking part in the Croco-League, for logic puzzles, from 2012 to 2014. The PRO Chess League is one of the most interesting and ambitious yet.

I'd need some pretty serious convincing that this whole operation might work in practice if it had been organised by someone who had no track record, but Greg's track record is a very strong one. It's worth noting that as well as starting exciting schemes up, Greg also has a habit of closing them down when he feels they are no longer working (see the USCL, but also see his Scramble With Friends league, which has a few similarities in league design philosophy, and also see his New York Masters live tournaments) so I would be inclined to believe that the PRO Chess League might not be around forever, and not just in a trivial "nothing lasts forever" sense. It's definitely going to be fun to follow while it's around, though!
chris: (mobius-scarf)
Meg and I are in Wales this weekend! We are staying with friends and playing board games. We arrived fairly late last night after coming up from London by train. (There was a braying wedding party on one of the trains we took, then we were joined by several fat, drunk Scousers who had mostly lost money at Chester races. It wasn't the most pleasant journey.)

After our late arrival, I only played one game last night, but it was such a good one that it's worth sharing. it started off as regular Perudo (Liar's Dice) but - as tends to happen sometimes with this crowd - we reasonably quickly started seeking a little variety. I choose not to explain the basic rules of Perudo, deeming it sufficiently familiar; Quintin Smith of revered-but-slightly-hipster board game site Shut Up and Sit Down tells the tale of having travelled in China, not speaking Chinese, but still ingratiating himself with the locals by getting into games of Perudo with them.

Fourteen years (and more than one blog) ago I posted about a remarkable game of rule-changing Perudo that I once played. Last night generated a rather less alcoholic and rather more restrained inadvertent sequel, but nevertheless we spawned some variants worth sharing. We were playing with four players, leaving the blue and yellow sets of dice alone.

Before long, we substituted one blue die per player in for a regular die, with the variant rule that a 1 on the blue die wasn't wild and that the blue die had to be lost last. Tracking the number of unseen dice became slightly trickier as you now had to track the number of blue dice separately.

This left one spare coloured die per player. The next stage of the variance was to roll these spare dice to generate a fresh turn order per round; while rolling them to try to find a highest-to-lowest order generated far too many ties, rolling the handful and seeing which die rolled farthest worked well and added a little amusement.

The real winner of the night was substituting the blue dice for yellow dice with a different variant property still: they counted as minus one die of the colour they rolled. Yes, rolling a wild one on a yellow die counted as minus one to everything. (The yellow die, again, had to be lost last.) The game broke down somewhat towards the end, though not without great entertainment, but everyone's first topic of discussion this morning was how to fix it because it was sooooo-o-o-o-o-o nearly there.

The current plan to fix it is that higher bids are measured by magnitude. A bid of minus one of a number suggests that there is at least one more yellow die than coloured die of that number. Bids of minus numbers outrank bids of positive numbers of the same magnitude - so the sequence goes one 2 to one 6, minus one 2 to minus one 6, one 1, minus one 1, two 2s and so on.

Worth a try. Variants do not often survive rule-changing mayhem where the games created are generally intended to be played only once, but this one has legs.
chris: (crisis)
I'd say that I was getting myself onto night shift mode, but I just have a headache and cannot sleep. Normally I would post this elsewhere except that colleagues might worry about my ability to work the night shift tonight, which should be fine.

I'm at Dad's house and, in this insomnia, have been looking through drawers for a letter that I received, literally half a lifetime ago, from someone who has been in the news recently. I didn't find it but there are other places to look yet.

However, I did find some exercise books from the late '80s and early '90s with pencil-on-paper designs for games and game systems: some RPG character attribute systems, a few adventures, but mostly pencil-and-paper designs that I might have got round to programming in Sinclair BASIC - or, later, AmigaBASIC - some day. It's unclear that any of them would stand up on their own merits, but fun personal nostalgia all the same.

A frequent theme is comparing games to each other in slightly unnecessarily complicated ways. One notebook has one particular comparison scheme for ZX Spectrum games, iterated several times in 1988, a couple of times in 1989, an "end of the decade special" and a retrospective edition from, gasp, 1997. Would it be fun to go back and create one more edition, comparing memories of games I haven't played for twenty years? Would it be worthwhile to run them through emulators to refresh my memory? Perhaps if I still can't get to sleep in another hour or two. Nevertheless, it's cute to know how I thought of them at the time, even if giving reasons to the scores was beyond me.

It's also a reminder - hopefully salutary, though I doubt it - that my taste in games has changed little if at all over the last two-thirds of my life. Ever since I became fully aware of the depth of the football pyramid system, I have loved the idea of a game where you manage a football club that starts in a hypothetical league made up of teams representing parts of Middlesbrough, then in successive leagues covering larger and larger areas of population still, onto the national stage and beyond.

What have I been doing on and off for the last couple of days when concentration has permitted? Why, trying to work out which teams would be in which leagues so that I might produce a customised data pack for the (pro version of the) Football Chairman management game for iOS and actually play out a much better version of the game that I idly dreamt of back then. Given that my pencil-and-paper notes from the previous version of the exercise had Liverpool as top team in the land, they probably date from late 1988, give or take, at a guess.

If you'd told me then that I would still have been actively interested in the concept when three times my age, I think tiny!Chris would have been amused. He would also have been impressed that my taste in computer games still hasn't grown beyond games that cost £2.99.
chris: (puzzle)
I've mentioned Dan in the past, haven't I? Over the course of the past year, Dan has become family-by-choice to both Meg and me. Dan was part of our DASH 5 puzzle team, then we hunted together remotely on some online hunts, then he came up for ChrisCon and played our Puzzled Pint recast, then he has started (co-)running Puzzled Pint in London. Five months in, and to his great credit it has proved a hit, to the point where I'm not worried that "a bad month" or two will put the event in danger of fizzling out. (April's event happens on Tuesday 8th; the location puzzle is out now!) Dan is very dear to us both.

So this story starts nearly six months ago when Dan tweeted "It's my birthday in November. Please make me a treasure hunt around London. Thanks.", as you do. Remarkably, Scott took up the request. In December, the day after the second London Puzzled Pint, Meg accompanied Dan around London on this hunt. A great day was had by them both. Accordingly, they purchased a commercial self-guided London hunt for a trip to London for New Year's Day and enjoyed that as well. In February, Meg and I went down for PP, and the day after, the three of us played and enjoyed HintHunt, as discussed. Meg was very specific about wanting me to come down for the March Puzzled Pint, but also mysterious about the reason.

It wasn't hard to guess. The March Puzzled Pint was excellent and happened ten years to the day from the day Meg and I first met, but the main event of the trip was on 12th March, ten years to the day from the day Meg and I first... told each other that we loved each other. (I wrote about the day only a couple of months after the event - nothing changes there, then - back at the time as a Friends-locked post on my steam-powered LiveJournal.) We tend to have a lot of anniversaries (legal marriage date, real marriage date...) and there's the small matter of Valentine's Day as well, but 12/03/04 was always a memorable date, thus 12/03/14 was quite a milestone to celebrate.

Meg and I both busily prepared for the event in our own way, in the days up to the event. I stayed up late the night before Puzzled Pint, making her an anniversary 'zine with 100 (almost entirely happy) memories from the first ten years, which raised some hand-squishes, a few laughs and lots of happy reminiscence while we were waiting for a train. Meg had been working long and hard on her particular project and managed to give nothing away before the day, even when I did rather rudely attempt to discern what was on her screen once or twice.

In practice, on the 12th of March 2014, we first travelled out to Heathrow in order to see [livejournal.com profile] gwendolyngrace and [livejournal.com profile] etakyma for the first time in years (since our real wedding and since a HPEF event, respectively) sharing lunch with them at the airport; happily, theirs was a friendship where it was very quick and easy to get back up to speed. Meg had told me that she wanted to spend the afternoon with me, but hadn't said why.

After waving them off to airside, Meg handed me an envelope. Opening it, it contained a puzzle. *grin* Over time, it transpired that she had written me my own hunt, even more special and personalised than the ones that she had been on. To do this is a great labour of love and the finest gift that one puzzle fan can receive from another (or, if they're very lucky, from a whole community - see also the slideshow and the podcast with a fuller description). It turned out to be the case that the hunt retraced our first day together. Could there be a sweeter or more perfect anniversary celebration?

Puzzles within! )
chris: (puzzle)
I have recently taken on a new Project. Having ranted in late December that there needs to be a UK puzzle hobby web site, I have started one, about four weeks ago. Nominally it's about exit games (also known as escape games or locked room games; there isn't really a great generic term for "things like HintHunt and ClueQuest", but there are currently seven others in the UK and one in Ireland) but the thinking is that they're very popular and can be used as a hook to get people interested in all sorts of other puzzle-related topics. It's an "as and when" blog, but I've written a couple of dozen entries over the course of a month or so. In theory I'm trying to be happy with entries as short as 200 words or so, plus an appropriate picture, but in practice they're working out longer than that.

The site hasn't really caught fire yet, but not many things ever do in the first month, which is really all about getting a baseline down and gaining credibility, which I can use to make contacts and then things will get easier. I reckon I'm not actually far off the point where just writing about news will make for an adequate blog, though there are some rather more background-y and 101-ish articles to start with.

Nevertheless, if you want to read about my UK and Irish puzzle-related writing, the best way is to follow the RSS feed (which happens to be syndicated to LiveJournal as [livejournal.com profile] exit_games_uk) or to follow the site Twitter which, so far, has been used in a similar way in practice. (If you want to do me a favour, please like the Facebook page, whether you're ever going to follow the site or not - a few dozen more "Like"s would help. Thank you!)

I'm still going to keep writing here from time to time, especially longer and more personal pieces, but this will always have the "personal blog" sort of arguably negative slant to it that an independent Wordpress site will hopefully not. Nevertheless, I am going to demonstrate some sort of discipline by concluding this post here and starting a different one for a different, but related, topic.
chris: (stockton-on-tees)
OK, I started writing this literally months ago, and got stuck quite early on through the piece. This won't be the version I wanted to write, but if I don't get any version of it it out, I won't get it out at all.

Stranger was a show that billed itself as a life-sized board game, played at the Stockton International Riverside Festival this weekend on the weekend of 3rd-4th August. It was created by Emke Idema from the Netherlands and has seen a fair degree of activity in avant garde theatre festivals in northwestern continental Europe; the Stockton festival may well have been its UK debut.

The show describes itself, accurately, as "a playfull platform that tries to reveal the tension between our social norms and our intuition". I am not aware of it having been booked for any further such festivals or other performances in the UK. (Edit: Salisbury Arts Festival at the end of May.) Having seen the show twice this that weekend, I would strongly recommend getting a ticket if you get the chance at some point in the future. I guess there's probably a higher volatility in show quality between different performances of a not-entirely-scripted show like this than of a completely scripted show, but this is well worth a try.

A fuller discussion, with minimal spoilers, but definitely a few. )

You'll not often get the chance to see Stranger performed; it's a brave festival that will take a chance on booking something like it. In order to find out if you'll ever get the chance, follow the creator's agenda. It looks like the show is coming to the UK as part of the Salisbury Arts Festival on 31st May and 1st June. You lucky Salisburians; you have a treat coming! Sadly Wiltshire is, near enough, the other end of the country from here. Nevertheless, strongly recommended, and I'm only sorry that this review is being published closer to the 2014 Stockton Festival than the 2013 one at which the event happened.

More excitingly, it looks like Emke Idema has produced a follow-up, RULE, which had previews last year and is getting its official debut performances from Tuesday to Saturday next week in Amsterdam. Hurrah! The description, in translation, suggests "a game about hospitality and border ethics, a game about the boundary between personal values ​​and existing rules", to which I say "papers, please!". Fingers crossed that either show, or Emke's future work, continues to flourish and that we can see it again in this neck of the woods.
chris: A birthday cake in the shape of a slightly cartoon-like panda (Default)
1) A couple of weeks ago, [livejournal.com profile] meggitymeg and I went down to London and stayed overnight, with the focus of the trip being to attend the fourth month of Puzzled Pint in London. Meg had been to the first three, and indeed is the only person to have solved at all of them; this was my first time down. The event was a glorious success, exceeding my expectations by far. It was a treat to catch up with delightful puzzle people, some of whom I haven't seen since DASH 5 last May, plus first known face-to-face meetings with [livejournal.com profile] i_am_magoo and [personal profile] pseudomonas, though I have long enjoyed both their blogs.

It occurs to me that I have written far more about Puzzled Pint on Facebook than in long-form blogging. Imagine taking part in a pub quiz with your friends... )

Meg and I turned up a good half-hour early and were far from the first to arrive, with others we knew arriving in fairly rapid succession; Meg brought [livejournal.com profile] malachan along last month and he has become a convert, we brought another friend (M.) along for the first time and it was good to see Nick who had come some way up from the south coast as well. (Not nearly as far a journey for him as visiting us for our MIT Mystery Hunt cell, but still a trek!) Meg had also previously solved with some of the people on the next table along, and so on and so on. Very seldom do I get to see so many lovely people in the same room at the same time, short of games cons. This is effectively a monthly evening-long puzzle con.

Delightfully, this month had a rather bigger attendance than the previous three months. (I believe the figures are something like 24 in 5 teams - 14 in 3 teams - 23 in 5 teams followed by, this month, 49 in 12 teams.) This big jump did cause a problem for the London organisers who weren't expecting the number of teams to more than double, but good news all round - not least for the bar hosting us! - and everybody ended up with puzzles to solve in the end, a couple of teams after some degree of pause.

The puzzles were fun, though I think it's probably fairer to Puzzled Pint to consider the accumulated mass of puzzles over the months as a whole than to pick on individual months' puzzles. It's probably important to say that this month's was probably more of a speedwork challenge than most for people who recognised some of the themes. (See also the talk by Ian Tullis at the most recent Game Control Summit, passim.) Nevertheless the theming was particularly cute and the meta especially well-suited. Many thanks to everyone who constructed, edited and tested the puzzles, and particularly to Dan and Lisa for being lovely and running the event.

I am happy to recommend Puzzled Pint, particularly in London. It's always fun to introduce existing friends who do not consider themselves particularly puzzle-oriented (after all, Meg has really caught the bug...) and I would be happy to team up, at least once, with anyone reading this, particularly if you think you won't know anybody else there. (That is, assuming I'll be there. Meg and I should be there in March for a casino-themed event, at least.) Let me know and I shall mark my dance card accordingly.

As an aside, in other Puzzled Pint news, this weekend, Meg and I went to [personal profile] xorsyst's in-laws' holiday flat in Llandudno for the most glam housecon ever. The venue was stunning and better-appointed than even the rare-splash-out hotels we've used. (We're pretty low rollers, though.) The company was great, too; several people I hadn't seen for far too long, and delightful to get to properly spend time with [personal profile] alobear and Dave. Meg reran the January Puzzled Pint for our two teams of three, which was great fun once again, and a bigger chunk of that fun. It was also a rare and wonderful opportunity to be introduced to new board and card games of recent years; there were no immediate stand-outs, just several 7/10 games in 9½+/10 company.

2) The day after Puzzled Pint in London, Dan, Meg and I went to Hint Hunt in a rather... insalubrious part of London, a couple of minutes along the road from Euston station. We played their original "John Monroe's Office" room and escaped with a little over three minutes of our allotted hour remaining. It was tremendous fun and rather thought-provoking.

Locked room escape games have existed for a couple of years now and are reasonably familiar, so I cheerfully admit to being quite behind the times in only getting to play now. I have blogged about them in passing before, updating that post from time to time when I have more news. In London, ClueQuest's second room opened at the weekend; further ahead, Escape Hunt's ambitious-looking expansion plan calls for them to open in June.

The staff at HH were both professional and lovely, erring - if at all - on the lovely side. The young lady who briefed us on our introduction, and also hinted us through our game, was pretty much a consummate example of what you'd hope for from room escape customer service. Her accent was clearly Central European, though her English perfect; I asked her if she was Hungarian, which turned out to be an excellent icebreaker question, particularly if you have a geeky interest in the history of the genre. )

Players are requested not to spoil the experience for others, so it's hard to know how much to say. However, the verbs describing the actions you will do most frequently during your hour are search, read, unlock and (to a limited extent) decode. There are a great many unusual and fun toys to play with during your hour, a strong sense of progression between the layers of the puzzle and plenty of pleasant surprises. You are kept very busy for the entire hour and it's very easy to feel you have attained a sense of flow, and I write that purely so that I can name-check Mihaly Csikszentmihalyi. Some of the leaps of logic feel a little arbitrary, particularly at the very end, but in practice that doesn't matter much. Was it enjoyable? Yes, hugely so.

I'm now going to wildly extrapolate based on having played one (1) locked room exit game and looked at the web sites of at least half a dozen others, and say that I suspect there is a wide variety of approaches taken, across the world, to the issue of difficulty, and take a wild guess in great detail. )

Anyway, very nicely done and firmly recommended to those who think they might enjoy it, yet with a sense that playing only one room at one centre merely scratches the surface of what the genre has to offer. I will continue to look out for developments, not least because new ventures tend to be good matches for crowd-purchasing sites and you can occasionally pick up a Groupon Wowcher or somesuch to play a new centre at an attractive rate. Come on, new centres: be closer to here!

3) OK, let's rush around the other things more quickly. You've hopefully seen my post about DASH registration being open, so I won't go into detail again. Still: very cool, strongest recommendation.

3a) While looking for more English-language information about the incredible Czech-language puzzle hunt tradition TMOU, I discovered puzzlehunt.eu, an English-language puzzle hunt in, of all the places, Saarbrucken, Germany. (It's just over the border from France, a few dozen miles around from Luxembourg. If you hit Switzerland then you've gone too far.) Investigation by others suggests that it's something of a pan-European educational mecca, hence the hunt being in English.

The really remarkable thing is the independent reinvention of so many coding, encryption and other administrative properties that are very similar to the ones that evolved in the US-based puzzle hunt tradition, without me being aware of established contact between the two, and that's practically anthropology for your anthology. Disappointingly, the same investigation has suggested that the games in 2010, 2011 and 2012 were not followed up by one in 2013 and might not be followed up again in the future; "three up and three down", and I'm very sad not to have heard about these at the time. Still, at least players there would only have hundreds, rather than thousands, of miles to travel in order to play in DASH. :-/

3b) Another online hunt coming up is Puzzle Boat 2, sequel to you-guessed-it The Puzzle Boat, both by the hyper-prolific Greg ("Foggy") Brume, who also displays his exceptional creative fecundity in his P&A Magazine. Both the first and second liners are available online for solvers to have at in their own time, but the second voyage also offers a prize for the first team to solve it after the opening date of March 23rd. The first Boat is free, the second carries a $60 charge - which might seem a little sticker-shock-y at first, but the 100+ puzzles (and metas) are expected to take a sizeable team many hours, so that's an eminently reasonable price and I suspect it may well be a spectacular labour of love.

3c) If you prefer your puzzles logical, the World Puzzle Federation are staging a circuit of 90-minute logic puzzle contests, each available over the course of a long weekend every fourth week. The first contest was set by German constructors; I enjoyed it, but it was deliberately World Championship calibre. There were 12 puzzles to solve in the 90 minutes, the median performance was around four correct answers, and I came far from the bottom of just the 375 names that made it onto the scoreboard (mind you, about three times further from the top...) by getting a second puzzle correct.

The second contest is the Slovakian Grand Prix, taking place this weekend. There are sixteen puzzles rather than a dozen so fingers crossed that there are more at the relatively accessible end of things than there were in the German round. You have until the end of Monday (by central European time, GMT+1) to solve it, so don't hang around too long, particularly if you're stumbling for a humbling.
chris: (puzzle)
Registration has recently opened for the sixth annual DASH puzzle hunt, which is being run in cities across the United States and also in London on Saturday 26th April. I'll bet sovereigns to satoshis (because doughnuts cost more than a dollar these days...) that it'll be tremendous. If you like the idea of getting together with a team of friends, exploring your city and solving puzzles along the way, pitting your skills against the rest of the world, this is probably the best social event of the year. At worst, it's a fun and unusual yet mild sort of adventure to share with your friends. Get time off work, get childcare, get your team together, get it in your diary and just get in there.

A little more background, and why I'm probably talking to you. Yes, you. Don't make me name names. )

Last year's event was superb; I wrote about the ways in which it was superb at length at the time. I'm hopeful that the puzzles will be at least as good this year. I'm also hopeful that the social side of the event will be better this year than it was last year, not least because people will know each other from last year's DASH, but also because quite a few people will meet each other at Puzzled Pint in London from month to month. Word of mouth has got to have a strong effect, too - likely there will be networks of friends, and friends at one remove, to get to know.

I know quite a few people who are going already, so the precise combinations of team formation are yet to be finalised. I can quite easily think of a couple of dozen of you who I think would enjoy it and I hope to see you there. (Make enquiries about team formation below - or, perhaps, if you're interested in puzzle events in London, you might like to pop along to Puzzled Pint?) Registration is open now. I haven't seen a closing deadline, but each location has a limit on places. I believe London is limited to 25 teams, and four of those spots went in the first 12 hours. Last year London had eight teams; this year I'd be shocked if it didn't have at least twice that many, and it may well at least come close to filling up altogether. Further afield... )

If you have questions, you can find out more about the London event and more about DASH in general at the web site, or the London Twitter feed and so on. Fingers crossed that I get to see many of you there next month, and fingers crossed again for kind weather that day. :-) Until then, we can but ponder over the citrus-looking logo!
chris: (crisis)
Meg's sister Sarah has been staying with us for the winter, since just before Thanksgiving. As usual, she has brought joy and laughter to our house. She has an exciting deadline to meet in the US, so unfortunately her time in the UK has had to come to an end. Accordingly, the last couple of weeks have been sad. The most faintly silver of linings of the recent Polar Vortex and its impact on Atlanta has been that her original flight home was cancelled and thus we got three extra days of sister time for free, but even that has come to an end. Today has been as sad as we feared - and, with taking her to Manchester to check in early for a morning flight, a tiring day as well. There is space in our house, but this does not make up for the space in our hearts. Long distance things don't get easier.

I have, as often is the case, retreated to find comfort in mathematics. The football pools were one of the foremost forms of gambling in the UK until the National Lottery launched, nearly twenty years ago. Simplifying, participants attempted to predict which (association) football games from a list would end as a draw - ideally, a score draw (1-1, 2-2, etc.) rather than a 0-0 draw. If a participant picked eight such games from a list of fifty-some - and some weeks there might only be four to find, whereas other weeks might have four times as many - then they would share a prize made up of a reasonably high proportion of the total entry fees. A scoring system shared some of the entry fees as consolation prizes ("second dividend", "third dividend" and so on) among players whose selections were near misses.

The relative difficulty of determining which matches would be drawn in this way made picking such a winning line a very difficult challenge, and a great degree of public interest was placed in trying to make accurate selections. There was a considerable degree of luck in the enterprise and its prominent place within public life was more a historical accident than anything else. Accordingly, it would be usual for participants to select more than eight matches and submit every possible combination of eight matches from the larger number selected. This was, technically imprecisely, referred to as a full permutation. However, the more possible matches were covered in this fashion, the more attempts at the competition were required and the greater the cost. In fact, the number of attempts required increased very rapidly as more matches were named.

The mathematically interesting part was a little bit complicated. )

Another discovery on a related search that I considered interesting was this index comparing different UK bookmakers' football gambling offerings in the year 1960. If Ray Winstone had wanted to "have a bang on that" at the age of three, what options might have been available to him? Again, they're quite intricate and interesting from a gaming perspective. Even then it was possible, though highly unlikely, to win many thousands of pounds for a stake of just pennies - and pre-decimalisation pennies, at that. There's also a degree of commonality in appearance between these bookmakers' coupons and the standard format of the football pools coupon that survived over the decades.

The conclusions I draw are again pretty technical and I'm going to assume a degree of familiarity with the terminology. )

None of which will help you make money betting on football, of course, and will only confirm how strongly the oddsmakers of the world tilt things in their favour. Still interested me, though.