chris: (puzzle)
Registration has recently opened for the sixth annual DASH puzzle hunt, which is being run in cities across the United States and also in London on Saturday 26th April. I'll bet sovereigns to satoshis (because doughnuts cost more than a dollar these days...) that it'll be tremendous. If you like the idea of getting together with a team of friends, exploring your city and solving puzzles along the way, pitting your skills against the rest of the world, this is probably the best social event of the year. At worst, it's a fun and unusual yet mild sort of adventure to share with your friends. Get time off work, get childcare, get your team together, get it in your diary and just get in there.

A little more background, and why I'm probably talking to you. Yes, you. Don't make me name names. )

Last year's event was superb; I wrote about the ways in which it was superb at length at the time. I'm hopeful that the puzzles will be at least as good this year. I'm also hopeful that the social side of the event will be better this year than it was last year, not least because people will know each other from last year's DASH, but also because quite a few people will meet each other at Puzzled Pint in London from month to month. Word of mouth has got to have a strong effect, too - likely there will be networks of friends, and friends at one remove, to get to know.

I know quite a few people who are going already, so the precise combinations of team formation are yet to be finalised. I can quite easily think of a couple of dozen of you who I think would enjoy it and I hope to see you there. (Make enquiries about team formation below - or, perhaps, if you're interested in puzzle events in London, you might like to pop along to Puzzled Pint?) Registration is open now. I haven't seen a closing deadline, but each location has a limit on places. I believe London is limited to 25 teams, and four of those spots went in the first 12 hours. Last year London had eight teams; this year I'd be shocked if it didn't have at least twice that many, and it may well at least come close to filling up altogether. Further afield... )

If you have questions, you can find out more about the London event and more about DASH in general at the web site, or the London Twitter feed and so on. Fingers crossed that I get to see many of you there next month, and fingers crossed again for kind weather that day. :-) Until then, we can but ponder over the citrus-looking logo!
chris: (crisis)
Meg's sister Sarah has been staying with us for the winter, since just before Thanksgiving. As usual, she has brought joy and laughter to our house. She has an exciting deadline to meet in the US, so unfortunately her time in the UK has had to come to an end. Accordingly, the last couple of weeks have been sad. The most faintly silver of linings of the recent Polar Vortex and its impact on Atlanta has been that her original flight home was cancelled and thus we got three extra days of sister time for free, but even that has come to an end. Today has been as sad as we feared - and, with taking her to Manchester to check in early for a morning flight, a tiring day as well. There is space in our house, but this does not make up for the space in our hearts. Long distance things don't get easier.

I have, as often is the case, retreated to find comfort in mathematics. The football pools were one of the foremost forms of gambling in the UK until the National Lottery launched, nearly twenty years ago. Simplifying, participants attempted to predict which (association) football games from a list would end as a draw - ideally, a score draw (1-1, 2-2, etc.) rather than a 0-0 draw. If a participant picked eight such games from a list of fifty-some - and some weeks there might only be four to find, whereas other weeks might have four times as many - then they would share a prize made up of a reasonably high proportion of the total entry fees. A scoring system shared some of the entry fees as consolation prizes ("second dividend", "third dividend" and so on) among players whose selections were near misses.

The relative difficulty of determining which matches would be drawn in this way made picking such a winning line a very difficult challenge, and a great degree of public interest was placed in trying to make accurate selections. There was a considerable degree of luck in the enterprise and its prominent place within public life was more a historical accident than anything else. Accordingly, it would be usual for participants to select more than eight matches and submit every possible combination of eight matches from the larger number selected. This was, technically imprecisely, referred to as a full permutation. However, the more possible matches were covered in this fashion, the more attempts at the competition were required and the greater the cost. In fact, the number of attempts required increased very rapidly as more matches were named.

The mathematically interesting part was a little bit complicated. )

Another discovery on a related search that I considered interesting was this index comparing different UK bookmakers' football gambling offerings in the year 1960. If Ray Winstone had wanted to "have a bang on that" at the age of three, what options might have been available to him? Again, they're quite intricate and interesting from a gaming perspective. Even then it was possible, though highly unlikely, to win many thousands of pounds for a stake of just pennies - and pre-decimalisation pennies, at that. There's also a degree of commonality in appearance between these bookmakers' coupons and the standard format of the football pools coupon that survived over the decades.

The conclusions I draw are again pretty technical and I'm going to assume a degree of familiarity with the terminology. )

None of which will help you make money betting on football, of course, and will only confirm how strongly the oddsmakers of the world tilt things in their favour. Still interested me, though.
chris: (stockton-on-tees)
This weekend, [livejournal.com profile] xorsyst, Nick as mentioned in my birthday weekend write-up and Martin who I've known from board game cons for, ooh, a good fifteen years all came to join Meg, Sarah and me. Sitting in Stockton-on-Tees, we helped [livejournal.com profile] rhysara's team, Left As An Exercise For The Reader, in the MIT Mystery Hunt this weekend. I had been hoping to do this for years and the event in practice was everything I had hoped for. There were a couple of spectacular solo solves in the UK and some strong contributions to larger team efforts; everybody had a part to play. Thanks to everyone who came to visit and to [livejournal.com profile] rhysara for enabling our fun. I get the early impression that this hunt will be very favourably treated by history, not least for its really good attitude and cleanliness; many thanks to everyone who spent so long organsing, writing and running the hunt. I may have more to say on this at some point, but this is not that post.

What I'm thinking about right now is that I'm eagerly looking forward to the next episode of the Fifty50 show podcast, which will have the results of the 2013 UK Game Show Poll. This will be the ninth year of the poll so it's a relatively big deal, especially as this year's poll apparently has a record number of votes. (I guess that this may still be low triple digits, but, hey, moving in the right direction.) It's generally felt that 2013 was not a good year for UK game shows. People say this quite frequently, but 2008 comes out as a good year and 2009/2011 had their moments. That said, even if this has been a bad year for UK game shows, I would argue that the UK game show fandom has never been in as good health as it is now.

And I shall do so at length behind a cut. )
chris: (puzzle)
Earlier on today, I was idly wondering whether the increased tensions between China and Japan would be likely to cause World War III. The defence pact between Japan and the US looks like it wouldn't be likely to help avoid this, but further than that, I haven't a clue, don't ask me. However, it did lead to something much more fun.

So I was looking to see whether the UK had any other military alliances that I didn't know about, and while I'm no history buff, there weren't any particularly pleasant or displeasant surprises. On the other hand, on that Wikipedia page, I was amused to see the number of countries that have such things as Honorary Consulates in various parts of the UK. Finland has 26 such things, and in some somewhat unlikely, unglamorous locations that you might not have guessed.

Most entertainingly, one of them is within about a couple of hundred yards or so of where I work. That was a pleasantly surprising discovery! It's not something I had ever heard about before, and not something that I had previously ever thought to look for.

Investigating further, this story about a new Honorary Consul at the other end of the country suggests a little more about what an honorary consulate is and what an honorary consul might do. To begin with, it's an unpaid position, with a considerable emphasis on developing trade and commercial relationships between the two countries. I particularly enjoyed learning that this new Finnish Honorary Consul was already a Norwegian Honorary Consul, which strikes me as charmingly part-time and delightfully multiply international. I also enjoyed learning that this new Finnish Honorary Consul has not yet visited Finland, but this does not disqualify her from the position. (Similarly, the local Swedish Honorary Consul has a lovely web site, in passing suggesting that she does not speak Swedish.)

So, without intending disrespect, I am rather charmed by the thought that being an Honorary Consul might not be quite as big a deal as at first I thought it might be. With this in mind, I wonder whether it might be possible to embed my wife as an Honorary Consul for Georgia? The fact that she's from the state of Georgia, rather than the state of Georgia, might not actually seem to be that much of a handicap.

Sadly I will probably never have reason to visit the local Honorary Consulate; it struck me to be a fun and friendly thing to do, if I'm on shift on Finland's Independence Day (that's December 6th, Finn fans), to pop around at lunchtime waving a big flag and, I don't know, bring some flowers and a cake. It's not that it's a bad idea, it's just that the Finnish Embassy web site strikes me as being more official than consulate-info.com and suggests that the consulate has moved from one shipping company's office to another shipping company's office, about five miles further north. So flowers, cakes and international relations might yet happen, in theory, but it just wouldn't be something I could do by foot on a work lunchbreak...
chris: (puzzle)
There needs to be a UK puzzle hobby web site, for a broad definition of the puzzle hobby at large. I am as flaky as a cronut (*) and so am very unlikely ever to be the person to produce it, unless I get a sudden fit of enthusiasm and spoons over the coming Christmas period, but believe it when you see it, or when someone beats me to it.

Top priority list:

1) A list of UK live room escape games. At the moment this is easy: Hint Hunt in London, Clue Quest in London, Cryptopia in Bristol (as of last month), Keyhunter in Birmingham (as of last week), with at least Live Escape Game in Brighton and Puzzlescape in Manchester under construction, and I'm sure several others that I don't know about. I don't get the impression that they talk to each other, and I have only been able to construct this list through judicious engine searching. I think they should, and that people who like one might like playing others.

2) An aggregator of puzzle calendars. Excerpt parts of Puzzle Hunt Calendar that can be played from the UK, excerpt the janko.at puzzle event calendar ditto, add details of the UK Puzzle Association's events, Puzzled Pints and other UK events as and when they arrive. There was a big crossword shebang a day or two ago to celebrate the 100th anniversary of the cryptic, not that I heard about it in advance.

3) A list of puzzle hunts, contests, trails and other similar Thynges that you can do at home at your own convenience on your own schedule, even if you cannot make it to any of the above.

I also have a moderately long list of other things that a puzzle blog might include at some point but considering how badly I'm doing at keeping this one up to date, let's not run before we can walk! :-)

(*) This is an analogy that could not have been made a few months ago. Because I've never actually had a cronut, I don't know whether it works or not. Worth a go, though!
chris: (chi-10)
This morning, social media passed through the very sad news that Travis Penery, one of the most passionate and knowledgeable members of the UK game show fandom, passed away far too young. We had heard a few days ago that he had suffered a stroke and was in intensive care; sadly he did not recover. A quick search suggests he had been a member of the fandom for over ten years, which feels about right; looking at the archives of the ukgameshows mailing list, back when it was really busy in 2002, Travis provided a great deal of the enthusiasm and excitement. You can see his love and desire to know all about the topic back even then, and you can see how spending a decade thinking hard and learning about the topic affected him in his more recent contributions to the respected buzzerblog, or his appearances on the wonderful fifty50 podcast. He was instrumental in keeping the records and drawing the connections that would require an expert's insight.

A few house moves ago, when it was clear I had to radically downsize my game show tape collection - because that's what we used to do back in those days, and I'm still not completely convinced it's not better than relying on the video sharing services of the world not to apply copyright restrictions - I was happy for a big chunk of it to end up with Travis, knowing there would be few who would enjoy it more.

There are a great many members of the UK game show fandom in mourning today. Even if you concentrated your fandom on just one show, you probably knew Travis. He will be widely missed. My condolences to his friends and family.
chris: (puzzle)
I've never seen a table like this published anywhere, but there surely should be one and I have just been looking in the wrong places. It details the number of teams on the scoreboard for each city in each edition of the DASH puzzle hunt to date.

LocationDASH 1DASH 2DASH 3DASH 4DASH 5
Albuquerque, NM---66+1
Austin, TX-2111213+4
Bay Area, CAY(SF)
Y(PA)
7(SR)
59(LA)
16(SR)
74(SM)
73(SF)34+7(SF)
32+3(HMB)
Boston, MAY18262927+2
Chicago, IL--171410+1
Davis, CA-16151613+7
Houston, TXY----
London, UK----6+2
Los Angeles, CAY7222115+4
Minneapolis, MN----8+7
New York, NY-12242530+7
Portland, ORY6171919+2
San Diego, CA--7--
Seattle, WAY32474949+2
South Bend, IN---1-
St. Louis, MO---22+3
Washington, DCY14223331+1

Here are my initial thoughts:

1) Errors and omissions excepted, with my apologies in advance.

2) The numbers are drawn from the scoreboards and may not reflect teams that participate but do not make the scoreboard for whatever reason, or other infelicities. DASH 1 does not have a public scoreboard on the web site and thus "Y" represents the hunt having happened there with an unknown number of participants. For DASH 5, the numbers represent numbers on the experienced and newcomer tracks respectively.

3) Interpret "Bay Area, CA" using the following key: SF = San Francisco (1, 4, 5), PA = Palo Alto (1), SR = Santa Rosa (2,3), LA = Los Altos (2), SM = San Mateo (3), HMB = Half Moon Bay (5). I apologise if some of those locations are not really in the Bay Area. (If you tell me that I am a bad person for jumbling Santa Rosa in with the others, I'd believe you.) Meg and I had our honeymoon in San Francisco and went out to Half Moon Bay one day. We had fantastic crabby cheesy bread there.

4) It's not a competition to see whose DASH can be the largest; all DASH organiser teams are glorious, generous paragons of virtue, whether their event had one team or 70+, and the community at large thanks them all for the time and effort that they put in.

5) Welcome to Phoenix, AZ and Pittsburgh, PA, both of which are new for DASH 6. Fingers crossed for good turnout for them even in their first year - but even if the first year is small, this shows how turnout can grow over time.

6) In my opinion, it probably reflects well on the decision to have parallel "experienced" and "newcomer" tracks at DASH 5 that every city had at least one team playing each track.

DASH 6 will take place on 26th April, 2014. There are some cities with popular DASH locations of several years' standing which have not yet signed up; fingers crossed that the event proves the most popular and most successful yet!
chris: (puzzle)
Quickly wrapping up some puzzle hunts past: Ghost Patrol Reconstructed, the Octothorpean Order and the first Puzzled Pint in London. )

I think a large part of why I've been so obsessed with puzzle hunts over the last (grief, I wish I knew how many) years, and have increased the extent of my participation over the last year or so, is a long-held belief that puzzle hunt participants and organisers are the people having the most interesting, exciting and relevant-to-me fun on the planet at the moment. It would be interesting to trace my obsessions over the years as to which different groups of gamers have borne that mantle as technology and availability have changed, but would take some serious research.

I've long kept a slightly suspicious but mostly admiring sidelong glance at the work of Fire Hazard's street games. Their action-movie-paralleled mission, with a serious focus on physical exertion, is seriously Not My Jam, but I love the thought they have put into clarifying their manifesto over the years and their generosity into making their assembly kit available for free. Effectively, it's the collected wisdom from years of design documents and experimentation. Similarly, I admire the clarity of thought that FH's principal Gwyn Morfey puts into his blog posts, but his preferences and drivers make it hard for me to feel I can relate to him. Interesting, cool, very likely to have lessons for puzzle hunt people to learn from - at least, if they're more open-minded than me - but very, very Other.
chris: (puzzle)
Some birthdays are better than others. Last year, on my birthday, we moved house, then went out to the supermarket. It wasn't the best. In contrast, this year was one of the good ones - the really good ones.

Most of the fun came at the weekend before my birthday. )

My birthday itself was rather lower-key. Includes a recipe for my favourite lime ice cream ever. )

Other than that, there are plenty of puzzle events coming up through the year from now to then, and already we've proved that it's practical for a team to keep in touch with Skype to work on a puzzle event together. If you've ever read stories of how spectacular these can be but thought that they were likely too difficult, I would particularly recommend the Octothorpean Order starting at 7pm GMT on Saturday 16th November (and probably clashing with all sorts of fun things like Georgia-Auburn and Schlag den Raab, so we'll need to get cracking). While it will have around a hundred puzzles, many of them will be deliberately introductory in nature so people can gain confidence in using and applying standard puzzle hunt codes and techniques. Start your own team or let me know if you want to join ours!
chris: (puzzle)
There are two online puzzle hunts coming up in November. These are designed to be solved by teams of people from around the world, so you can take part wherever you are. Particularly if you've liked the thought of taking part in a puzzle hunt but they've always been in the wrong place at the wrong time, why not get a team together and take part? You don't have to be in the same place at the same times - just keep in touch through e-mail, IM, or video chat, and work on the puzzles together.

1) Ghost Patrol Reconstructed

I'll selectively quote the official web site.
"Ghost Patrol Reconstructed" is an online, short-format, print-and-solve game. All the puzzles are brand spanking new. It's not a retooling of an old ghost. (...) As a player, you can expect a fair amount of cutting, pasting and/or taping, solving, light trivia, subtle weeping, and very few internet look-em-ups. And no codes!

There are a couple tasks that might be nice to split up, but a lone player could also do fairly well. A team of 4 can expect 4—6 hours solve time average. Complete noobers and super teams are anyone's guess. There is an online hint and answer confimation system that is mobile device friendly. And there won't be any GC around judging you with their judgy eyes and furrowed brows. So pants optional, amirite!?

The game will be online permanently and anyone can register and play at anytime and have the same experience. Registration is incredible easy and takes about 15 seconds. So don't worry about registering before you want to play. Specific instructions will be available October 28th, but a simple, intuitive system is our goal.
The part that I excised concerns the start date and start time. The main event game will launch at 3PM (PST) on Halloween 2013. Teams can start playing anytime after launch, but they do not have to begin right at 3PM. The main event game will end at 3AM.

Now this timing isn't at all convenient for UK solvers like me. If you see the official web site, it talks about private parties. What this means is that there will be a GMT version of the same hunt, starting at 2:30pm in the afternoon (UK time) of Sunday 3rd November 2013. The time is to be confirmed, but the theory is that the event should make for a pleasant afternoon's puzzle-solving on a Sunday when the weather is likely to be lousy. It would be pretty trivial to spoil yourself for the puzzles and answers in advance; please don't do that.

The official web site suggests that "there's no charge, but you will need a printer (black and white is fine). The puzzles are not solvable without printing. You will also need basic office supplies — pens, pencils, scissors (the more the merrier), tape, rulers, highlighters and such. You will also need internet access."

More details closer to the time, but start getting your team together now!

2) Octothorpean Order

Again I'll quote the official web site:
The Octothorpean Order online puzzlehunt opens at 11am Pacific Time (2pm Eastern Time, 7pm GMT) on Saturday 16th November 2013. (...)

# How many puzzles? How long will this take?
About a hundred puzzles plus a meta.

Several (~8) puzzles will be unlocked at the same time. A large team could probably crack the meta in a couple of hours. A 10-12-person team who wanted to keep solving puzzles that "feed" the meta though they've cracked the puzzle… three to eight hours. Yes, that's quite a range, sorry.

# What's the maximum team size?
There isn't one. If you gather 100 friends and finish in an hour, good for you.

# What do we need? How do we prepare?
A computer with an internet connection; if your team plans to solve N puzzles in parallel, you might want N machines. A printer helps. You probably want to register a team ahead of time.

# Is this for n00bs? I heard Octothorpean's for n00bs.
The first puzzles are for folks who haven't yet learned to recognize Morse code, Caesar shift ciphers, etc. Experienced teams will rush past those puzzles to those of a difficulty they'll recognize.
So the Octothorpean Order puzzle hunt is definitely deliberately more accessible to newcomers, at least to begin with, but they both have internal hinting systems and if you get a team together then, between you, you'll make progress. The people responsible have impeccable track records and playtesters have been raving about the quality of the puzzles.

Again: get excited, get your friends excited and keep 'em peeled for more information!
chris: (crisis)
Probably the least interesting of the world's games with which I am obsessed is the UK's own national lottery game, "Lotto". Players choose six numbers from 1 to 49 and aim to match at least three of the six winning numbers; ideally all six for a share of the jackpot, but there is a bonus prize for matching five out of the six and the bonus ball. There are some moderately large changes to Lotto, starting with this evening's draw.

What are the main changes?
  • The entry fee is increasing from £1 to £2 per play.
  • The (theoretically not quite) guaranteed prize for matching three numbers is more than doubling from £10 to £25.
  • The prizes for matching all six numbers and four of the six numbers are expected to increase, but not quite double.
  • The prizes for matching five out of the six numbers, with or without the bonus ball, are expected to fall.
  • There will be an additional raffle in each draw, which will see at least fifty tickets per draw selected to win £20,000 each. Rollover draws will have more than fifty winners.
Are your chances of winning improving?

Not so you'd notice. Technically: yes, but only very marginally, as a result of the introduction of the raffle.

Do the changes make the game more generous?

Er.... probably, a bit, but it depends what you count? The truth is disappointingly opaque and a little complicated. On the other hand, I probably wouldn't be posting if this had an easy answer. Eyes down for a full house. )

Hmm. So why have these changes been made?

It's probably fair to note that the price of a lottery ticket has always been £1 since the game's start in 1994, and £1 then is worth around £1.69 now. (70% inflation over 20 years? Strikes me as fairly low.) On the other hand, I thought £1 was a pretty aggressively high price at the time when the game started. As a point of reference, I know three sandwich shops within walking distance of work where you can still get a mighty good sandwich for £1.

I have three theories:

1) Any publicity is good publicity

This change has not attracted positive comment. Lotto sales figures have been falling for years. Making an unpopular change and then changing back within reasonably short order might be the shot in the arm to attract attention. (On the other hand, it didn't really work for Coca-Cola.) I reckon there is at least a 10% chance that the raffle element will be removed by the end of 2015. They might or might not wind the price increase back, too.

2) Profit

I suspect that the reason why these changes have not proved popular is partly the increase in price and partly because it will be awfully fiddly to check whether your ticket has won the raffle or not. (Checking against one winning number is fine, checking against fifty is... laborious. It's possible to get ticket sellers to check for you, but I think people will think it's rather lame in practice. You don't often see people getting their tickets checked - people think it just holds up the queues - and I don't think people will get into the habit.) Consequently, I think a lot of raffle prizes will end up going unclaimed, and I suspect that this may not be accidental.

Now it's not the case that Camelot get to keep these unclaimed prizes; prizes unclaimed after 180 days go to the good causes along with the statutory 28% of sales revenue. On the other hand, Camelot are only permitted, by the terms of their licence to operate the national lottery, to keep profit according to how much money is generated for good causes - the more they generate for good causes, the more profit they can keep. That said, if sales suffer as a result of the changes, it's hard to see this route for diverting more money to good causes making up the difference.

3) Perhaps they're right

There's always the outside possibility that Camelot might actually have got things right and know things that we don't...

I'd be prepared to believe that Camelot have done their research and found that players can't get excited about winning a few thousand pounds these days and that £20,000 is the lowest sum which starts to excite people. It's roughly the price of a top-end family car, or a deposit on a house. TV producers may also have some useful input into current trends in mass psychology in this regard. It's not as if there hasn't been a reasonably consistent undertone of "there are too few big winners and the big prize is too big", so this seems like an obvious response to it.

If this is the case, then going from maybe a jackpot winner or two and a handful of winners of 5+bonus per week to at least a couple of thousand winners of £20k per year might actually prove popular; the chance of you knowing someone who has had such a pleasant, but not overwhelming, win will go right up. It might be hard to get excited about winning £20,000 and sharing it as part of even a small syndicate, though.

Tonight's draw, as the first of the new format, has a guaranteed £10,000,000 jackpot and a guaranteed thousand £20,000 winners. Is it worth playing?

Depends on how many players there are. Here's my working. ) We can expect there to be more paid out in this draw as prizes than taken in ticket revenue if there are fewer than roughly 21,100,000 tickets sold.

So how many tickets will be sold?

Now that's the interesting question. Let us look at Richard K. Lloyd's sales figures page. The general trend is that Saturday draws were getting about 26 million tickets sold - slightly more during rollovers, but they don't make anything like the difference that they used to.

Reasons why sales might fall include, but are not limited to:
  • Some people have said they'll stop playing now the tickets have gone up from £1 to £2;
  • Other people have said that they'll transfer from playing Lotto to playing EuroMillions for the same reasons;
  • Other people have said that they'll cut the number of tickets they buy in half;
  • Tickets have only been on sale for this particular draw on Thursday, Friday and Saturday, rather than the whole week as usual, which I reckon may be a huge factor;
  • Multi-draw tickets have only been sold up to and including the last £1/ticket draw, so anyone wanting to put a multi-draw ticket on has had to do so in the last two days likewise.
However, there are many people who will have not registered the price change at all, many people who are so attached to their numbers that they will keep playing no matter the price and other people who don't normally play but might be attracted by all the added money this week. (The added money strikes me as being a huge factor, but there's only been one draw in the last 18 months with over 32 million tickets sold, so I don't think it's going to have as much of an effect as might appear to be the case.)

Perhaps the most telling indication is Camelot's own estimate quoted above that Wednesday draws might be expected to have 9 million Lotto entries and Saturday draws might be expected to have 16 million Lotto entries. Putting it all together, I reckon that there will be 22 million sales for tonight's draw, but am no more confident than estimating a range of 16 million to 28 million sales. Another way of looking at it is that I expect the number of drop-outs, cut-downs and (most significantly) those who intend to play but don't get around to it to exceed the number who don't normally play but choose to do so for tonight only.

So will you be playing tonight?

I haven't decided. I wouldn't go so far as to say that this Lotto draw is a good one to play, but - at the very least - it is rather less bad than usual.
chris: (mobius-scarf)
The Million Second Quiz is a quiz event taking place in the United States on the NBC TV network, online and in person at the moment. It consists of a series of quiz bouts between a champion and a series of challengers, taking place around the clock over the course of a million seconds, or about eleven and a half days.

The champion earns a nominal $10 per second while they remain the champion, whether the quiz bouts are in progress or not, until they are defeated by a challenger. Defeated champions only convert their nominal prize into an actual payout if they are the reigning champion at the end of the million seconds or if they are one of the four most successful defeated champions along the way, and there is set to be an extra competition at the end of the million seconds to pay out an extra bonus to one of them. My opinion of the show. )

The quiz bouts during the live televised program follow what I consider to be a reasonably interesting structure. They last for either three hundred or four hundred seconds, as announced in advance, and are made up of a series of multiple-choice questions with four answers. The two contestants are asked to identify the correct answer from among the four each time within a five-second time limit. Contestants earn points for correct answers and the contestant with more points at the end of the quiz wins the bout.

Questions started in the first hundred seconds have a base value of one point, questions in the second hundred seconds have a base value of two points and so on. Both contestants independently answer the same question and earn the base value if their answer is correct.

However, as an alternative to answering the question, either contestant may press their "doubler" button at any time. This pauses the bout. The doubling contestant's opponent then has five seconds to answer the question. If the opponent answers correctly, they score double the base value; if they answer incorrectly, the doubling contestant scores double the base value.

That said, the doubling contestant's opponent can go on to "double back" and return the question to the original doubling contestant. The original doubling contestant then has no choice but to answer the question within a further five seconds. If they answer correctly, they score four times the base value; if they answer incorrectly, their opponent scores four times the base value.

So there are two interesting gameplay decisions alongside trying to answer the questions:
1) Should I double a question?
2) If my opponent doubles a question to me, should I double back?

I think these are worthy of a little Expected Value analysis. I haven't seen anyone perform this analysis yet, so I shall go ahead and do so. In summary, the mathematics confirms some intuitive predictions about what optimal strategy might seem to be and extends this by formalising the parameters used to make the decision.

The mathematics of the televised bouts of the Million Second Quiz. )

So in conclusion, in order to decide whether to double or not, you must work out whether your opponent is likely to think you know it or not.

If you think your opponent is likely to think you don't know it, you should assume that they will double back and you should choose to double it if you have a 58% chance of being right, or less (as low as 42%) if you think your opponent knows it.

If you think your opponent is likely to think you do know it, you should assume that they will answer and you should choose to double it if your opponent has less than a 67% chance of being right, or less (as low as 33%) if you know it for sure.

If your opponent doubles a question to you, whether or not to double back depends twice as much on whether you think your opponent knows it than on whether you know it. Even if you are almost certain about the answer, you should choose to double it back if your opponent is guessing completely by chance.

I would not expect these conclusions to be considered counter-intuitive or surprising at all, but the maths underpinning them interests me. Additionally, I do not think it realistic to be able to calculate exact probabilities within the timespan of a few seconds given by the show, though only a general sense is required, and I think that that is realistic. It is far more important to be able to answer the questions correctly, particularly the crucial ones, than anything else!

(With thanks to K. for improvements to a draft of this.)
chris: (swings)
Three highlights of my involvement in puzzles over the past year have been the UK Puzzle Championship, DASH and the Croco-League. I've written in detail about DASH, an in-person team-competition sequential mostly-word-puzzles hunt held in London and in fourteen US cities. This year I didn't write about the UK Puzzle Championship, an online individual 2½-hour contest with, this year, 26 puzzles (mostly logic, some overtly words or maths) and a track record of an accessible difficulty level. There was certainly plenty to keep me entertained and I came pretty near the bottom.

I wrote a preview of the Croco-League last June, before the league started, and have mentioned it in passing from time to time ever since. The first season completed without unexpected hitches and exceeded my expectations about how much fun it might be in practice. The second season is due to start soon. Accordingly, if you had even tangential passing interest in reading about either of those two puzzle events, consider yourself warned about a puzzle event that can provide fun from September through to June, on and off.

Read more... )

So who is this contest for? If you like logic puzzles and can get over the fact that the interface is solely in German, I cannot recommend it highly enough. If you like puzzles, have an established team and like solving puzzles with a particular group of your puzzling friends, I think you'd find it well worth the effort to learn these puzzles and this interface. I have a slightly old walkthrough of the interface - it's changed, but not all that much - and am happy to answer questions.

Possibly the biggest draw: if you like team sports at large and want to join a team for the purpose of playing a team sport and getting to know your teammates, but are happier with it being a thought sport than a physical sport, again it comes strongly recommended as well worth the effort. I've enjoyed getting to know the rest of my team better as a result and am really looking forward to the second season!
chris: (mobius-scarf)
OK, this is geeky even by my standards, but you expect nothing less, right? It's too geeky for my Facebook and Twitter audiences, but I feel safe here.

10, 16, 25, 40, 64, 100, 160, 250, 400, 640, 1 000, 1 600, 2 500, ... (each later item is ten times the one five previous)

The powers of 2 and 5 in this sequence give it a particularly attractive feel to me, and I am deliberately using deliberately fluffy, imprecise language here that I do not feel the need to justify this on any more than the vaguest of aesthetic grounds.

It is not a geometric progression, with the ratios between successive powers being 23/5, 52/24, 23/5, 23/5, 52/24, (etc.) but 25/16 = 1.5625 is hand-wavingly not too far from 1.6 to give it a reasonably consistent sort of feel. Additionally, the ratio between powers and their next-but-one values are 2.5, 2.5, 2.56, 2.5 and 2.5, etc., and the ratio between powers and their next-but two values are 4, 4, 4, 4 and 3.90625 etc. OK, these aren't all the same as would be the case in a geometric progression, but they're mostly really close, and isn't that cool?

The sequence was, putting it politely, adapted from Herman's Top Olympians scoring system, and bears a distinct resemblance to the R5 sequence of Renard numbers - in fact, it essentially is the R5 sequence of Renard numbers except that there they replace 64 with 63. Now I reluctantly conclude that 100.8 is closer to 6.3 than it is to 6.4, making the ratios between successive members of R5 closer to each other than the ratios in my sequence above and with similar knock-on effects to the other properties. However, I choose to prefer increased frequency of repetition at the cost of making the absolute difference between some ratios a little higher. Similarly, giving preference to the fact that all the numbers have only prime factors of 2 and 5 is arbitrary, and there may well be situations where the inclusion of 63 = 3*3*7 is a useful factorisation. I choose not to care.

The whole phenomenon of preferred numbers is quite fun. I enjoyed spotting the similarity between the R10" progression and the progression of the blind structure in the World Series of Poker main event from about level five onwards. I don't know if this was independent reinvention (or, perhaps more likely, redevelopment) by coincidence or deliberate, but it goes to show a practical use of the principle. I don't claim there particularly needs to be a practical use for any of this, but this might be one, and issues of coinage selection in currency design also present themselves here as well.

I also have long had a liking for the sequence

1, 2, 4, 10, 30, 100, 400, 2 000, 12 000, 100 000, 1 000 000 (and not yet really defined after that)

because it again has a strong focus on factors of 2 and 5, with only a couple of incidental 3s, but also has a somewhat factorial-like nature whilst there is the additional property that I'm really attracted to whereby only one of the sequence members has more than a single significant figure - and "12" about as friendly and familiar as two-significant-digit numbers get. Again, no particular reason for this other than a vague claim to aesthetic neatness, but you just might agree with me that it non-specifically feels quite neat.

The ratios between subsequent members are 2, 2, 5/2, 3, 10/3, 4, 5, 6, 25/3 and 10. Other than the first, these are strictly increasing, and the size of the increase is not very far off being strictly increasing itself. This increase is slower at first than the factorial sequence (which is, by definition, 1, 2, 3, 4, ...) but does speed up towards the end.

Again, I don't claim to have a practical use or consideration for this series, but it does have a "money tree" sort of feel to it, if successive later activities are significantly more challenging than earlier ones, and continue becoming increasingly challenging at an increasing rate, to the point where a geometric progression does not feel appropriate. It would also offer the potential of "getting to" 1 000 000 under a praeternaturally unlikely series of events where in practice it may be very unlikely that the payout might even be as high as 30, 100 or 400.

That is all. No real point, just tickled me.
chris: (swings)
The US Puzzle Championship is taking place online on June 15th, which is this Saturday; the details will be posted at the USPC 2013 site imminently. US solvers interested in consideration for the perennially-top-contender national team at the World Puzzle Championship need to start solving at 10am Pacific / 1pm Eastern / 6pm UK time; last year, unofficial contestants had the freedom to choose when to start their participation, with the same 2½-hour time limit.

It's always a good contest and you'll be able to download the instructions for the types of puzzles in advance, so you can see whether this year's bundle suits your taste or not. (The event isn't being used to determine a place on the UK team this year; UK solvers only have one online contest to earn one of three spots on the team. Hey, I don't make the rules.)

After DASH a week and a bit ago, I've been in a puzzle-y mood pretty much non-stop. Accordingly, now is as good a time as any to make a post I've been planning to make for over four months, about this year's MIT Mystery Hunt. This is the point where you'll know whether you're interested in reading or not. )

The world's different puzzling traditions. )
chris: (mobius-scarf)
After a spectacular weekend, there's more than a little come-down to come back to a dull week in which the most pressing engagement is to look after your beloved who has sadly been hit by a nasty infection. After a convoluted and exhausting process trying to get out-of-hours care on a Bank Holiday weekend, Meg has the right medication, but even that's really taking it out of her. Accordingly, I'm going to try to cheer myself up by reminding myself just how good the weekend was.

The main event of the weekend was the fifth edition of DASH, a federated puzzle hunt where (practically) identical puzzles are offered in cities around the world. The first installment was held in eight US cities; the fifth one, this year, was held in 14 US cities and also in London, marking the first time that the hunt had been run internationally. I sounded the alarms as soon as I had heard about the London event and then again in more detail when there were more specifics, so don't say I didn't warn you about it. You can expect me to mention the event again perhaps twenty or thirty more times over the next year, in the context that a few specific gaming/puzzling parents really might find it worth their while to start saving a day's worth of space in their calendars and booking baby-sitters...

The US events had been held the previous week, with participants asked not to spoil the puzzles between then and now, mostly for the benefit of us UK solvers. As far as I can tell, the embargo was completely impeccably observed, and I thank everyone who played a part in keeping it. The puzzles and answers are expected to be posted on the DASH 5 web site soon, but I think it's OK to start discussing things in detail now.

My report of my DASH 5 experience, full of spoilers for the puzzles. )
chris: (stockton-on-tees)
Make Better Please is the name of a show presented by the Fuel theatre company, featuring the Uninvited Guests company as players and director. It was performed tonight at the ARC arts centre here in Stockton-on-Tees. Full disclosure: a local friend of mine wrote a preview of the show and was comped two tickets; he couldn't attend, so I went in his place. Tickets would have been £10 (or £8 for concessions) and included a voucher for one free drink. Here are some highly preliminary thoughts after just a couple of hours' vague reflection. As ever, this is far from being a considered review, but reflects a couple of hours' worth of thought-dumping; sometimes I use my blog as my outboard brain.

The show is one of those partially interactive performances, inasmuch as they draw upon contributions from the audience who are invited to participate in precisely delineated fashions at certain points. My prejudice is that I am a sucker for This Sort Of Thing, having written at great length about Who Wants To Be...? previously, and taken great interest from afar in the work of Punchdrunk and the developing world of pervasive, playable theatre (Hide and Seek, The Larks, Coney and so on). Accordingly the default assumption is that it might be a bit difficult to explain, though the company's own attempt at it is a pretty good shot.
We call on the people to gather with us, to read the day's newspapers together, to speak and to listen.

We will give voice to the concerns of the hour!
We will question the powers that be!
We will make things better! We will make things better!

This is a town hall meeting and a radio broadcast, a public protest and the news of your world. In these times of crisis we make a collective ministry with you, our society of friends. Possessed by the spirits of corporate fat cats, cabinet ministers and media tycoons, we invoke the demons of the day, in order to banish them forever. Frothing at the mouth, we dance it out, rock out and rage on your behalf.

Each show will draw on the day's news and will be about whatever matters to you; in it we'll be whoever you want us to be. We'll speak the unspeakable and do the unthinkable for you.
In practice, what it is might be considered a ritual to generate targets and develop causes for a spectacular, kinetic Two Minutes' Hate. Arguably there's not a lot of ritual around in these secular times, but the ritual that still exists, at its finest, most sympathetic level (for instance, a good wedding, where the ritual runs at least from stag/hen night through to honeymoon) can generate Peak Experiences for those involved. It's fun to read about the Sunday Assembly "atheist church" and there might be analogies to be drawn.

It's hard to know how much detail to go into what actually happens; I'll err on the scanty side because it is such a participatory thrill, but if you want to know specifics, there are a couple of really enjoyably written write-ups that are rather heavier on the spoilers.

As all good rituals do, it starts very gently and in an accessible fashion and works its way up to an impassioned climax. The audience all sit back-stage - possibly the first head-trip for the unexpecting - about four circular tables, each holding up to ten members, bedecked with a variety of that day's local and national newspapers. I'd hazard a guess that there were about two dozen there today, about two-thirds female-presenting, ages maybe twenty to sixty.

Over tea and biscuits, with the guidance of a facilitator from the troupe, we are given ten or so minutes in which we each pick a story that makes us angry, writing the headline down. Each participant presents their own story to the group; each group then decides on one story that particularly resonates among them en masse.

The groups then sit at the four quadrants of a circle, with gaps between the quadrants, and in turn one representative of each group briefly brings the group's story to the performance at large. At one gap is a detuned / honky-tonk prepared piano; at the gap opposite, a drum kit.

The next step sees the performers, in turn, declare themselves to be certain prominent figures from the news, and we are posed the question "If you could say anything to e.g., Nigel Farage, what would it be?". It's an interesting activity in very mild public speaking, but there's enough intimacy among the group already that the performers effectively generate a safe space. (As it happens, I espoused one of my favourite dangerous extremist political views, and they must be extremist because I only got one Like when I ran them up the flagpole on Facebook. The homophily among this particular audience was such that I got a couple of "what he said"s.) A few atonal clusters from the piano start to set the mood.

The next level sees the facilitators get us starting to think about some of the more horrific stories referenced in the newspapers, and get us to place ourselves in specific roles in those stories. No actual improv is required, just a bit of communal "think about what it must be like" - and by the third of these, pretty much everyone has at least a place in a crowd in a harrowing scenario to consider. This tension is broken by a performer going to one of the gaps in the circle and having a good old 30-second all-out primal scream. This was perhaps five or six feet away from one of my lugholes... er, yeah, thanks for that.

After that, the next level of the conceit is that we are each given the death mask of a recent obituary recipient and invited to whisper, one by one, the names of the deceased into the ear of the otherwise newsprint-hooded Charon banging at the piano with increasing frequency. While this goes on, another performer continues to prepare and desecrate the communal circle by spitting tea within, an act that apparently did succeed in generating its intended disgust among some of the audience.

From here the intensity ratchets up further, as one of the performers attempts to metaphorically morph himself into adopting the mantle of Bad News itself, a combination of all that we have declared we despise and many other good targets besides. Other performers adorn him with newsprint tools of bedevilment, and this is a several-minute sequence in which Bad News is summoned and eventually exorcised, with audience members contributing dousings of ceremonial tea to the ritual.

That description sells it very short. Suffice to say that the audience later referred to it as the "thrash metal concert" section of the piece; lights flash, the drumkit and piano are brought into full effect, all the lighting at hand (and many more lights beside) is cycled at speed, there's plenty of smoke and running and pushing and chaos... and an exorcism, of sorts. There is no question of suspending disbelief - this is sheer theatricality, perhaps more Dr. Dre than Dr. Dee - but it is a sufficiently sensual experience that it gets over, the audience bought into it.

There is a quieter final section in which we reflect on the good news as well as the bad, and as much as we have shared stories with each other that have made us angry, we share the stories that we have seen which give us hope. The performers leave us outside for the final part of the ritual and to provide us with some closure using the headlines we identified at the start of the show before the performers disperse to the several winds. It's a simple, neat conclusion and really satisfied me.

Does it work? It attempts the impossible, but it's a heck of a worthwhile try. The exorcism section attempts to be all things to all people and different people will have radically different tolerances for attempted sensory overload. I can imagine some audiences actually preferring a more violent still performance, and there surely might be the scope for a tremendous piece of stagecraft if the performer somehow were to use stage magic to escape (conceal himself within a prop, perhaps?) and leave a husk of the Bad News body behind, so that Bad News might not just be driven away from the circle but literally, as well as figuratively, crushed.

There could be the temptation to engage as many different senses as possible, and I'm wondering if the ritual section might be more participative still. (I'm thinking of the Grand Finale of the Blue Man Group shows here to demonstrate the state of the art, even twenty years back, for a high level of completely benign sensory mayhem... though they have hundreds, or thousands, times the budget.) There are sensual routes that I'm very glad that the show chose not to go down, and I have a suspicion that a reviewer who set out to be grizzled and cynical might consider parts of it a little, well, undergraduate in its attempts to shock.

The show also racks up points for technical accomplishment through deliberately seeking to surround us with stimuli from all four sides and for so quickly responding to our input. The act of recording us supplying our hopeful stories and playing them back to us a little later is a simple one, but they got it right first time (tick!) and it worked well in context. A spirited and admirable job all round from the performers, both the ones throwing themselves completely into their work within the circle and those mixing the mayhem without it.

While the whole package might not completely, to use what can only be a hand-wave-y verb, work, and it may well not be physically possible for it ever to do so, choosing to consider all the things the show does right, I pretty much loved it. There's scope in the slightly loose format for all sorts of interesting things to happen.

There was a reasonable degree of consensus among the broadly rather socially liberal audience as to sources of annoyance in the media; on another day, the first group to present its communal source of anger might happen to be annoyed by one story and the second group might happen to have radically dissimilar political leanings, possibly even being angered by the same story but from the opposite perspective. A single performance of the show cannot demonstrate all the tricks required in terms of setting up a list of targets to skewer and include within Bad News, but a radically split audience might be really difficult to deal with. I sort of want to see it happen, once, but I don't want to feel it.

This review would not be a complete reflection of all the things that affected my feelings about the show, without awarding generous but well-deserved extra credit for a couple of other aspects of the show as distinct from the performance.

After the conclusion of the ritual, probably about three-quarters of the audience gathered in the bar at tables marked (IIRC) "Theatre Dialogue Club" and good-naturedly talked about what did and didn't work for them. It was fascinating, it demonstrated the backgrounds of many of the audience members (plenty had something of a professional interest, to a greater or lesser extent!) and I would be delighted if it were to happen after every performance ever. It also gave me an impression that the audience I was in were also a benevolent, supportive audience to have shared the experience with. Very good company.

Huge bonus points also for the programme. One sheet of newsprint, possibly Berliner (i.e. Guardian) size, but the inside has detailed instructions for holding your own Make Better meeting yourself, fully in keeping with the participative nature of the performance. They look like they've been written by people who know a lot about the practice of active listening, too. The back page also has a huge list of influences, far too many of which I do not recognise but which I am tempted to explore. That's got to be worth considering for best practice.

The show is not for the photosensitive (no strobing on this occasion, but nevertheless I fear it must trigger the Shiny Alert) or those likely to respond to deliberately strong stimuli for other senses. (I think I would have liked to see some warning at the start of the presentation, too.) Likewise, the unusually empathetic or easily distressed may not enjoy the call to proactive consideration of those in distress and anger, and I think some sense of irreverence towards religion is also necessary. The show was billed as suitable for 12+; in general, I tend to believe age ranges tend to be usually fairly conservatively set, but I suspect I would have been too shrinking a violet for this until somewhat into my teens.

I cannot understand the business model, or the business model of any show with a good half-dozen staff and which can only cater for possibly 40 audience members at a time. Sure, it's far from the most extreme case - I love reading about shows for audiences of one - but it's remarkable that it has come around the country. At one level, artists care about art first and business model second, but people gotta eat. (And people like me who only go because they've been comped a ticket don't help at all, I'm sure.)

Comparisons are invidious; if this is the sort of thing that you think you might like, I think it's well worth a try in practice. I can't say whether it'll work for you or not, but it's a really interesting shot at the very least. Perhaps I might have to only award it a figurative 4½ loaves and 1¾ fish because I can't see it having rocked my world quite as much as some other shows, but it was easily good enough for me to be very well-disposed towards giving Fuel and Uninvited Guests a go the next time they want to try something interesting and damn the consequences.
chris: (crisis)
Tonight I went out to the local cinema to see the unwieldily titled Jeff Wayne's Musical Version of The War of The Worlds – Alive on Stage! The New Generation. (*) It was a recording of the performance of the show at London's O2 Arena last year. The show is somewhere between a musical and a concert, but there are extended graphic sequences played on big screens in the background. In one sense they detract a shade from your own mental images; in another sense, they're lavishly and beautifully done, completely in keeping with the rest of the show and would be very difficult to improve upon.

The show has a full string orchestra of dozens and a band of ten playing the songs, with half a dozen actors coming on-stage to sing the vocals. The musicians were first class, everyone was dressed gorgeously steampunkily and I may have something of an instant crush on the harpist Julia Thornton doing what she does. The narration is performed by a hologram of Liam Neeson projected into various places and almost interacting with the cast. There was plenty of stage trickery and very clearly huge sums invested in the production.

Almost front and centre is the titular Jeff Wayne himself as conductor, often dancing away as he keeps the rhythm, like a younger and more artificially stimulated Lionel Blair. There are gorgeous sweeping camera shots all around, including among the musicians, illustrating an extremely interesting tablet-like system that appears to have replaced printed sheet music (which I'm sure isn't original, but I hadn't seen it before) and effectively a digital metronome per player keeping track of the bar and beat number. As the second act got somewhat into four figures of bars, I can see the point.

The orchestration of the show was slightly different to the one I consider canonical, but not obviously better or worse. The only obvious infelicities were those introduced by Marti Pellow, expressing the sung thoughts of the narrator, and they could well have been deliberate and stylistic. The whole show is very synth-heavy, possibly to... not a fault, but a point where I might have hoped that a couple more instruments might have been deployed as visually obvious instruments. It's tempting to wonder how much mixing was required to keep the audio balance, and not displayed on-stage.

I particularly enjoyed the somewhat scenery-chewing (but, again, appropriate in context!) turn by Jason Donovan as Parson Nathaniel. By and large, I reckon the score is at its least interesting (or, perhaps, least appealing to my taste) in the first part of the second act, but the visuals and the acting do much more for the overall experience of the production here than they do when the music is sufficiently compelling to carry itself along.

In general, I fully approve of the use of cinemas to broadcast "alternative content" such as this; late last year, Meg and I went to see a cinema broadcast of the New York Philharmonic Concert Version of Company, not least because anything with Stephen Colbert and Neil Patrick Harris is something of an easy sell. (As it happened, the audio was consistently out from the video, so we got some vouchers to come to the cinema again for free... which I don't think we've ever used, and which may have expired. No such issue with TWoTW, not least because it was apparently digitally broadcast.) Apparently some cinemas also broadcast live footage of the BBC coverage of the most recent Olympic Games and it would surely have been a good place to watch them as a communal event.

Both that broadcast and this had an intermission and there was even a cart in the corner of the theatre selling ice-cream, as opposed to having to go out to the lobby, and the till on the cart rang a bell with each sale. I point this out as the whole thing felt as retro as a milkman, and even more appropriate in context.

The theatre had - at a guess - sixty people in attendance, and I suspect I was one of the youngest there of my generation. (It was fun to speculate that electronic dance acts may, in time, still be doing revival tours and attracting us children of the '70s and '80s even when the musicians - and we listeners - get as old as, say, the still-multi-million-per-year Rolling Stones of these days.) Tickets were more expensive than a standard admission, lacking (I suppose) the synergy of being tied to a major distributor who will supply films week in, week out and can take the misses with the hits. Nevertheless, I came out feeling that I had got pretty good value for my money and that I was glad to see it on a big screen with a beefy sound system, rather than on someone's DVD player.

I'm a fan of (JW'sMVo) TWoTW in the first place. I can't imagine it's uncommon for people's musical taste to be heavily influenced by what they listened to growing up, and it's no secret that games can be a huge part of that influence. Again this is far from rare, as borne out by - for instance - the growth of video game music concerts. Specifically, TWoTW will always take me back to playing Quasar, the brand of laser tag prevalent in our locality, and back to 1992 (+/- 1). Rofo's Theme (as used on The Hit Man And Her) and a couple of other tracks as well have similar effects. Ding! Good shot. (Seeing the show again also reminded me of my flight of fancy that the whole of the brilliant soundtrack to Scavengers, a short-lived game show with little to commend it other than its outstanding score, was based on a six-note motif appearing twice in TWoTW. Unlikely, but not implausible.)

The cinema broadcast of TWoTW is a two-off; if you're thinking "oh, I wish I had known" then you have a second chance; I believe it's being broadcast as a matinee at 2pm this Sunday in some chains of UK cinemas. Check your local for details!

(*) It's very tempting to append And Then Some 2 + 1 in the Peter Kay stylee, but I fear it would lose credibility and, more to the point, cause people to apply the credibility loss at the wrong point.
chris: (mobius-scarf)
1) As previously hinted at, the DASH puzzle hunt is coming to London this year. This will be the fifth annual-ish occurrence of DASH, whose full title - Different Areas, Same Hunt - neatly explains the premise. One big problem with real-world puzzle hunts is that they only take place in one location; DASH runs the same hunt in lots of different cities. Historically all the locations have been in the US; this year, there will be an event in a to-be-disclosed Central London location starting at 10am on Saturday 25th May, and fourteen events across the US one week beforehand. (Not quite sure how that will work in practice whether we'll all be required to avoid spoilers for a week; we'll see.)

Teams of 3-5 take place and travel a distance of probably 2-3 miles over the course of most of a day, solving something like 8-10 hunt-style puzzles. I believe that the travel is not timed, so (a) there's no advantage to jogging around (good, otherwise I would cry) and (b) there's no problem in stopping for toilet breaks, snacks and so on. The hunt is expected to take most teams 4-7 hours, and other cities seem to be applying a hard deadline of 8 hours. I don't know who's running the event, other than "not me", though I have my suspicions. It's a non-profit event and fees are £25/team. You can see previous years' puzzles from DASH 4, DASH 3, DASH 2 and DASH 1. They are salty enough to be worth spending a day on them, especially if you're not familiar with the hunt "work out what you're meant to be doing" format.

On the other hand, DASH does go out of its way to be accessible:
  • it's possible to register for Easier Puzzles at the very start of the hunt;
  • it's always possible to take hints on each puzzle if they're required, and there's no worse punishment than a missed scoring opportunity for not solving a puzzle;
  • I believe there really is an ethos of offering as many hints as are required in order to get people through as many puzzles as possible and making sure people are having fun at all times.
I reckon that, particularly for the first year in London, the organisers will be erring on the side of keeping things newcomer-friendly because so many participants will be newcomers - so if you find yourself thinking "this looks potentially fun but may be too hard for me", I reckon people will be almost bending over backwards to make it worth your time and effort, before later years offering the potential for people to send themselves down black-diamond slopes.

I'm very confident about this being a spectacular event - and, more to the point, I'm quite hopeful about it being a tremendous social event, bringing together lots of interesting people who would surely be interested in other interesting puzzle-related events over time. I've been snapped up onto a team already, but I can quite easily think of a couple of dozen of you who I think would enjoy it and I hope to see you there. Registration is open now and set to remain open for another three weeks, though there is a generous limit on places; I believe London is limited to 25 teams, of which two spots have been taken... and I hope to get our spot in the next day or two.

If you have questions, you can find out more about the London event and more about DASH in general. One open question: is there any significance to "Catch DASH Fever!" in tiny writing in the footer of one of the DASH web pages, or the "S" in some of the logos being replaced by what appears to be a twisted double helix? I have no answers, though am interpreting this as a potential nudge towards a possible medical or weird-science theme.

2) Why has nobody told me about Hint Hunt in London? It appears to have existed for at least eight months, and I go looking for This Sort Of Puzzle-y Game-y Thing fairly often, so it does not speak volumes about their marketing. It appears to bear a resemblance to the Real Escape Game things that happen in the US and Japan - sixty minutes for a team of (concidentally) 3-5 of you to crack the codes, puzzles and so on and Escape The Room.

The price is a little on the steep side; we're looking at a good twenty quid a head, including VAT, though this is probably not unreasonable for London rates, and it is somewhat targeted towards corporate entertainment where it would be cheap at twice the price. Furthermore, I have seen a spoiler which suggests that there are some cool toys involved that may make it worth the money regardless of the quality of the game material. I also get the impression that the game has been cunningly playtested to guarantee a fair share of in-the-nick-of-time wins and other happy endings, though there is a second harder game available as well. It's probably a good sign that you have to book in advance and lots of the time slots appear to have gone. Anyone interested? Sadly it doesn't seem to mesh well with DASH weekend but you'd have thought that there would be likely to be natural crossover between the two constituencies.

3) Unrelatedly to either of the above, the Hide and Seek company have a Kickstarter in progress for the production of an iPhone app which will attempt to suggest an appropriate real-world game for the situation and number of potential players you find yourself with. For those of us who don't have a way of running iOS apps, or would prefer just to have a list of all the games rather than an app that will (presumably, rather playfully) attempt to deal with the picking-which-one-is-appropriate process, the same £8 donation will produce the list of game rules in ebook form. There are some delightful-looking higher-priced options if you wish to supply your patronage further.

The campaign has not quite had the vitality that some recent successful Kickstarter campaigns have had, and one of the videos they put out made quite a misstep in poor taste which I would have hoped would have been dealt with. The campaign is just past half-way in time, and just past half-way towards its £25,000 goal, so I think the way of Kickstarter probably makes it narrowly odds-on to meet its funding target but short odds-against reaching any of the stretch goals. After having a good old grumble about it, I have stuck in my eight quids' worth; [livejournal.com profile] several_bees is lovely and I regard Hide & Seek as having good form. At worst case, you're paying £8 for a book with lots of short game rulesets, and I reckon there are bound to be eeeeasily £8 worth of original, interesting, fun ideas in there.
chris: (stockton-on-tees)
Nothing too exciting going on here. UK readers may have heard that our town has been one of many recently badly affected by relatively heavy rainfall; we happen to be OK, but this news story has a photo that we think was of a road about 250 metres south of here - but, more importantly, about ten or so metres lower in elevation. For those who know where we live, look on the map about 150 metres south of our house and there is a wide open grassy park, with a cycle track running through it, by what is usually a sleepy stream. The stream burst its bank and the park became a flood plain. Our house is somewhat the worse for wear as a result of all the rainfall, but we're one of the lucky ones, compared to those who probably did not appreciate the irony of the rescue shelter being at Splash!, the local swimming centre.

I'm slowly building up a post of interesting games-related links. It's already probably got too long to be practicable. Accordingly, I'm just going to post links to three really good blogs, connected by little other than my recent discovery of them, which might be considered games blogs but happily only really by a rather liberal definition of the term. If you like this, and you're not just reading it because you know me in real life, then these are well worth a try. I am prepared to stake large portions of any tipster credibility that I might have earnt by betting at very short odds that they will continue to feature cracking posts further down the line.

Clavis Cryptica started off as being focused around puzzles and mysteries, but there's a lot of overlap with things that can have gameplay verbs applied to them. Natalie is really throwing herself into the world of interesting events and games that she's only started to learn about over the last two or three years, has an admirably open mind and broad-based approach, alongside an artistic background. (Possibly the most essential way is her delightful "my perfect day in five years' time" post, depicting an enchanting dream - now there's a thought for an interesting post to make, or at least an interesting thought-exercise.) On top of that, she's accomplished in her achievements and a corking writer displaying both charming enthusiasm and a clearly-explained make-no-assumptions writing style, with a lovely sense of fun.

Look, Robot came to my attention for a really exciting, vital write-up of one of the games at the Hide and Seek Festival, then before it had a fantastic piece about emergent gameplay. In this case it discussed emergent gameplay in similar live action games, but it's a point that generalises to all sorts of other things and resonated with me in the context of Nomic. Author Grant then described a game he ran as "a cross between Ocean's Eleven, Supermarket Sweep and The Crystal Maze" and I was sold. That's yer actual microcontent, right there. Even bearing in mind the swallows-to-summer exchange rate, three tip-top posts in a row alone would be enough for a red hot recommendation in my book, but his archives show that the man has form, with this discussion of the impromptu device of a NERF LARP evoking the sensation of what I imagine attending the best ever Unconference session might feel like.

Si Lumb's Posterous, for if I quote its title you will get completely the wrong idea, definitely fits into the more traditional, weblog-gy sort of definition of a blog: it's a bit more like this paragraph and the two beforehand - here's a link, here's why it's good. However, Si and his team work on games and social (I like that "social" can exist as an adjective alone, and not actually need a noun these days!) for the BBC, and his weblog contains reading material for other members of the Games Interest Group. Accordingly, the stakes are high for him to find really sparkling content, and he delivers with aplomb. Lots of really nicely-curated videos as well as links to reading material. There is a rather tighter on video and computer games than is the case with the two blogs above, but the way the world works, that won't last long! *rubs hands with glee*

In other news, three months ago, I wrote here about the then-upcoming Croco-League online team logic puzzle contest. Upcoming has now upcame, and so far - all of one match in! - the league has been everything I had ever hoped for from it. If the premise of being part of a representative team in a logic puzzle competition has ever appealed (for instance, if you've ever wanted to be on a World Puzzle Championship team) then this is your best opportunity yet; genuinely global competition, if you can pick your way through the German language interface, a relatively low level of commitment (no more than THREE puzzles every TWO weeks) and a core activity that should entertain at levels of logic puzzle accomplishment even more modest than mine. (Y'all saw how badly I did in the UK and US Puzzle Championships, right?) If the principle appeals then the practice fulfills the promise of the premise - and it's not too late to join!